Gender and computer games / video games : girls’ perspective orientation

The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rapid development in technology and popularization of computers all around the world, computer games have already become a kind of common entertainment. Because computer games were designed especially fo...

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Main Author: Yan, Jingjing
Format: Others
Language:English
Published: Högskolan på Gotland, Institutionen för humaniora och samhällsvetenskap 2010
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-575
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spelling ndltd-UPSALLA1-oai-DiVA.org-hgo-5752013-07-02T04:20:11ZGender and computer games / video games : girls’ perspective orientationengYan, JingjingHögskolan på Gotland, Institutionen för humaniora och samhällsvetenskap2010gender differencescomputer gamesgirls' perspectivesSocial sciencesSocialvetenskapThe topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rapid development in technology and popularization of computers all around the world, computer games have already become a kind of common entertainment. Because computer games were designed especially for boys at the very beginning, there are still some remaining barriers when training female game designers and expanding game markets among female players.This thesis is mainly based on two studies which have enormous contributions to gender issue in computer games area. A simple model is established by summarizing factors mentioned and discussed in those two books. The main purpose consists of two comparisons under Gender Differences: one comparison is between the current data with the previous one, in order to check whether there are any changes during the past 10 years. The other one compares the young people in two regions, Sweden and China, in computer games perspective.Model designing, test, questionnaire and interview methods are used in this paper aiming to collect and categorize the data, which facilitates to analyze the results of the comparisons. The results reflect that although computer becomes a familiar “friend” in modern daily life, there are not obvious changes of girls‟ perspectives in computer game industry. Certainly, there are some differences between the young people coming from two regions which will be expounded in the thesis. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-575application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic gender differences
computer games
girls' perspectives
Social sciences
Socialvetenskap
spellingShingle gender differences
computer games
girls' perspectives
Social sciences
Socialvetenskap
Yan, Jingjing
Gender and computer games / video games : girls’ perspective orientation
description The topic of this thesis is “Gender Differences in Computer games/ Video games Industry”. Due to rapid development in technology and popularization of computers all around the world, computer games have already become a kind of common entertainment. Because computer games were designed especially for boys at the very beginning, there are still some remaining barriers when training female game designers and expanding game markets among female players.This thesis is mainly based on two studies which have enormous contributions to gender issue in computer games area. A simple model is established by summarizing factors mentioned and discussed in those two books. The main purpose consists of two comparisons under Gender Differences: one comparison is between the current data with the previous one, in order to check whether there are any changes during the past 10 years. The other one compares the young people in two regions, Sweden and China, in computer games perspective.Model designing, test, questionnaire and interview methods are used in this paper aiming to collect and categorize the data, which facilitates to analyze the results of the comparisons. The results reflect that although computer becomes a familiar “friend” in modern daily life, there are not obvious changes of girls‟ perspectives in computer game industry. Certainly, there are some differences between the young people coming from two regions which will be expounded in the thesis.
author Yan, Jingjing
author_facet Yan, Jingjing
author_sort Yan, Jingjing
title Gender and computer games / video games : girls’ perspective orientation
title_short Gender and computer games / video games : girls’ perspective orientation
title_full Gender and computer games / video games : girls’ perspective orientation
title_fullStr Gender and computer games / video games : girls’ perspective orientation
title_full_unstemmed Gender and computer games / video games : girls’ perspective orientation
title_sort gender and computer games / video games : girls’ perspective orientation
publisher Högskolan på Gotland, Institutionen för humaniora och samhällsvetenskap
publishDate 2010
url http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-575
work_keys_str_mv AT yanjingjing genderandcomputergamesvideogamesgirlsperspectiveorientation
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