Creating animation for Transmedia : working with multiple products in synergy with each other

My purpose with this paper is to find out how my workflow is affected when creating two products in synergy with each other, and if I can still reach a sufficient level of quality by my standards. I chose to do my research during a transmedia project. By observing what happened during the project, I...

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Bibliographic Details
Main Author: Boberg, Stina
Format: Others
Language:English
Published: Högskolan på Gotland, Institutionen för speldesign, teknik och lärande 2012
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1893
Description
Summary:My purpose with this paper is to find out how my workflow is affected when creating two products in synergy with each other, and if I can still reach a sufficient level of quality by my standards. I chose to do my research during a transmedia project. By observing what happened during the project, I could compare my experience from this project with workflows normally used for animation in the games and film industry. We spent the majority of the time alloted for the project planning how the two products would unfold, and how we could link them together in a way that benefited the project as a whole. We however did not get as much time in the production phase, which meant that I had to produce the animation in the order that I received the required assets. My conclusion was that I appreciated being able to plan how the two products would work together, but that I and the team would have needed more time in the production to test our ideas.