Super-modular Textures : Comparisons in Practical Applications
The purpose of this thesis is to compare the products of two different work flows in a practical environment. The work flows in question are those of building environments using super-modular textures versus the more conventional method of unique textures. The tests will try to establish whether or...
Main Author: | Svetoft, John |
---|---|
Format: | Others |
Language: | English |
Published: |
Högskolan på Gotland, Institutionen för speldesign, teknik och lärande
2012
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:hgo:diva-1606 |
Similar Items
-
SYMBOLER I SPELMILJÖER : Externa visuella referenser i spelvärldar
by: Nylund, Marcus
Published: (2012) -
Super résolution de texture pour la reconstruction 3D fine
by: Burns, Calum
Published: (2018) -
Visual Programming with the Unreal Development Kit
by: Wilhelmsson, Patrik
Published: (2013) -
Perancangan PC Game First Person Shooter Menggunakan Unreal Development Kit
by: Rizka Lukmana Afif, et al.
Published: (2014-06-01) -
Video-Based 3D Textures
by: Mustafa, Mohammad
Published: (2007)