Game music: from composer to consumer
By conducting an experiment involving interviews with successful video game music composers about the emotions they wish to convey to the players with their music, and a survey questioning consumers about what emotions they actually experienced while listening to these musical pieces, this bachelor&...
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Högskolan Dalarna, Ljud- och musikproduktion
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ndltd-UPSALLA1-oai-DiVA.org-du-272852018-02-24T05:12:23ZGame music: from composer to consumerengÅberg, EllinorHögskolan Dalarna, Ljud- och musikproduktion2017Game musicvideo gamesmusic composingcompositionemotions and musicInon ZurSam HulickTobias LiljaMedia and Communication TechnologyMedieteknikBy conducting an experiment involving interviews with successful video game music composers about the emotions they wish to convey to the players with their music, and a survey questioning consumers about what emotions they actually experienced while listening to these musical pieces, this bachelor's thesis tries to provide a deeper understanding for music in games and the impact it has on the player and whether or not the three composers that has been interviewed has succeeded with conveying the emotions they wished to convey to their consumers. The results showed that each composer that has participated has been able to convey the music's intended emotions to their consumers more or less. Almost none of the musical pieces used stood out as wrongly perceived by the survey participants. The preconceptions we have about emotions in music, both generally and in video games, has become so deeply rooted that by only listening to a musical piece one can determine its emotive state and character. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:du-27285application/pdfinfo:eu-repo/semantics/openAccess |
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Game music video games music composing composition emotions and music Inon Zur Sam Hulick Tobias Lilja Media and Communication Technology Medieteknik |
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Game music video games music composing composition emotions and music Inon Zur Sam Hulick Tobias Lilja Media and Communication Technology Medieteknik Åberg, Ellinor Game music: from composer to consumer |
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By conducting an experiment involving interviews with successful video game music composers about the emotions they wish to convey to the players with their music, and a survey questioning consumers about what emotions they actually experienced while listening to these musical pieces, this bachelor's thesis tries to provide a deeper understanding for music in games and the impact it has on the player and whether or not the three composers that has been interviewed has succeeded with conveying the emotions they wished to convey to their consumers. The results showed that each composer that has participated has been able to convey the music's intended emotions to their consumers more or less. Almost none of the musical pieces used stood out as wrongly perceived by the survey participants. The preconceptions we have about emotions in music, both generally and in video games, has become so deeply rooted that by only listening to a musical piece one can determine its emotive state and character. |
author |
Åberg, Ellinor |
author_facet |
Åberg, Ellinor |
author_sort |
Åberg, Ellinor |
title |
Game music: from composer to consumer |
title_short |
Game music: from composer to consumer |
title_full |
Game music: from composer to consumer |
title_fullStr |
Game music: from composer to consumer |
title_full_unstemmed |
Game music: from composer to consumer |
title_sort |
game music: from composer to consumer |
publisher |
Högskolan Dalarna, Ljud- och musikproduktion |
publishDate |
2017 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:du-27285 |
work_keys_str_mv |
AT abergellinor gamemusicfromcomposertoconsumer |
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1718614982947504128 |