Game music: from composer to consumer

By conducting an experiment involving interviews with successful video game music composers about the emotions they wish to convey to the players with their music, and a survey questioning consumers about what emotions they actually experienced while listening to these musical pieces, this bachelor&...

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Bibliographic Details
Main Author: Åberg, Ellinor
Format: Others
Language:English
Published: Högskolan Dalarna, Ljud- och musikproduktion 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:du-27285
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spelling ndltd-UPSALLA1-oai-DiVA.org-du-272852018-02-24T05:12:23ZGame music: from composer to consumerengÅberg, EllinorHögskolan Dalarna, Ljud- och musikproduktion2017Game musicvideo gamesmusic composingcompositionemotions and musicInon ZurSam HulickTobias LiljaMedia and Communication TechnologyMedieteknikBy conducting an experiment involving interviews with successful video game music composers about the emotions they wish to convey to the players with their music, and a survey questioning consumers about what emotions they actually experienced while listening to these musical pieces, this bachelor's thesis tries to provide a deeper understanding for music in games and the impact it has on the player and whether or not the three composers that has been interviewed has succeeded with conveying the emotions they wished to convey to their consumers. The results showed that each composer that has participated has been able to convey the music's intended emotions to their consumers more or less. Almost none of the musical pieces used stood out as wrongly perceived by the survey participants. The preconceptions we have about emotions in music, both generally and in video games, has become so deeply rooted that by only listening to a musical piece one can determine its emotive state and character. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:du-27285application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Game music
video games
music composing
composition
emotions and music
Inon Zur
Sam Hulick
Tobias Lilja
Media and Communication Technology
Medieteknik
spellingShingle Game music
video games
music composing
composition
emotions and music
Inon Zur
Sam Hulick
Tobias Lilja
Media and Communication Technology
Medieteknik
Åberg, Ellinor
Game music: from composer to consumer
description By conducting an experiment involving interviews with successful video game music composers about the emotions they wish to convey to the players with their music, and a survey questioning consumers about what emotions they actually experienced while listening to these musical pieces, this bachelor's thesis tries to provide a deeper understanding for music in games and the impact it has on the player and whether or not the three composers that has been interviewed has succeeded with conveying the emotions they wished to convey to their consumers. The results showed that each composer that has participated has been able to convey the music's intended emotions to their consumers more or less. Almost none of the musical pieces used stood out as wrongly perceived by the survey participants. The preconceptions we have about emotions in music, both generally and in video games, has become so deeply rooted that by only listening to a musical piece one can determine its emotive state and character.
author Åberg, Ellinor
author_facet Åberg, Ellinor
author_sort Åberg, Ellinor
title Game music: from composer to consumer
title_short Game music: from composer to consumer
title_full Game music: from composer to consumer
title_fullStr Game music: from composer to consumer
title_full_unstemmed Game music: from composer to consumer
title_sort game music: from composer to consumer
publisher Högskolan Dalarna, Ljud- och musikproduktion
publishDate 2017
url http://urn.kb.se/resolve?urn=urn:nbn:se:du-27285
work_keys_str_mv AT abergellinor gamemusicfromcomposertoconsumer
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