Gendered Language Use in the Japanese Game Streaming Community

The aim of this study is to examine Japanese gendered language use in online game streaming, and the differences in gendered language use between male and female streamers. The main aim of this thesis is to examine how, and to what extent, young Japanese adults use gendered language when broadcastin...

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Main Author: Asplund, Beatrice
Format: Others
Language:English
Published: Högskolan Dalarna, Japanska 2017
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:du-25862
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spelling ndltd-UPSALLA1-oai-DiVA.org-du-258622018-01-14T05:11:18ZGendered Language Use in the Japanese Game Streaming CommunityengAsplund, BeatriceHögskolan Dalarna, Japanska2017JapaneseLinguisticsGendered LanguageOnline Game StreamingSpecific LanguagesStudier av enskilda språkThe aim of this study is to examine Japanese gendered language use in online game streaming, and the differences in gendered language use between male and female streamers. The main aim of this thesis is to examine how, and to what extent, young Japanese adults use gendered language when broadcasting gaming streams online. I will examine how pronounced the differences in gendered language use are between male and female streamers, and see if the major theories about gendered language apply in the Japanese streaming community. To collect the data, I looked at 20 game streamers, with each stream lasting 15-30 minutes. I transcribed the streamers’ commentary, and examined the frequency of certain sentence ending particles, personal pronouns, and polite speech/word choice. The streamers were chosen with regards given to certain criteria to prevent skewed results, and to control the independent variables to a certain extent. For example, the streamers must be playing alone to ensure that the streamer is the only person speaking. I analyzed the results using a qualitative method, which indicated that the greater gender differences are found in the use of personal pronouns, but not as much in the use of sentence ending particles or politeness level. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:du-25862application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Japanese
Linguistics
Gendered Language
Online Game Streaming
Specific Languages
Studier av enskilda språk
spellingShingle Japanese
Linguistics
Gendered Language
Online Game Streaming
Specific Languages
Studier av enskilda språk
Asplund, Beatrice
Gendered Language Use in the Japanese Game Streaming Community
description The aim of this study is to examine Japanese gendered language use in online game streaming, and the differences in gendered language use between male and female streamers. The main aim of this thesis is to examine how, and to what extent, young Japanese adults use gendered language when broadcasting gaming streams online. I will examine how pronounced the differences in gendered language use are between male and female streamers, and see if the major theories about gendered language apply in the Japanese streaming community. To collect the data, I looked at 20 game streamers, with each stream lasting 15-30 minutes. I transcribed the streamers’ commentary, and examined the frequency of certain sentence ending particles, personal pronouns, and polite speech/word choice. The streamers were chosen with regards given to certain criteria to prevent skewed results, and to control the independent variables to a certain extent. For example, the streamers must be playing alone to ensure that the streamer is the only person speaking. I analyzed the results using a qualitative method, which indicated that the greater gender differences are found in the use of personal pronouns, but not as much in the use of sentence ending particles or politeness level.
author Asplund, Beatrice
author_facet Asplund, Beatrice
author_sort Asplund, Beatrice
title Gendered Language Use in the Japanese Game Streaming Community
title_short Gendered Language Use in the Japanese Game Streaming Community
title_full Gendered Language Use in the Japanese Game Streaming Community
title_fullStr Gendered Language Use in the Japanese Game Streaming Community
title_full_unstemmed Gendered Language Use in the Japanese Game Streaming Community
title_sort gendered language use in the japanese game streaming community
publisher Högskolan Dalarna, Japanska
publishDate 2017
url http://urn.kb.se/resolve?urn=urn:nbn:se:du-25862
work_keys_str_mv AT asplundbeatrice genderedlanguageuseinthejapanesegamestreamingcommunity
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