Particle Systems Using 3D Vector Fields with OpenGL Compute Shaders

Context. Particle systems and particle effects are used to simulate a realistic and appealing atmosphere in many virtual environments. However, they do occupy a significant amount of computational resources. The demand for more advanced graphics increases by each generation, likewise does particle s...

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Bibliographic Details
Main Authors: Anderdahl, Johan, Darner, Alice
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5740