Deferred rendering using Compute shaders
Game developers today are putting a lot of effort into their games. Consumers are hard to please and demand a game which can provide both fun and visual quality. This is why developers aim to make the most use of what hardware resources are available to them to achieve the best possible quality of t...
Main Author: | |
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Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation
2010
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5436 |