Multi-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem Solving

While there is a broad theoretic foundation for creating artificial intelligence based solutions for two-player games, such as Chess, the multi-player domain is not as well explored and artificial intelligence solutions for multi-player games is often flawed. This report is an attempt to apply a mul...

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Bibliographic Details
Main Author: Håård, Fredrik
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign 2004
Subjects:
AI
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5118
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spelling ndltd-UPSALLA1-oai-DiVA.org-bth-51182018-01-12T05:13:55ZMulti-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem SolvingengHåård, FredrikBlekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign2004DiplomacyAIGamesAgentMulti-PlayerComputer SciencesDatavetenskap (datalogi)While there is a broad theoretic foundation for creating artificial intelligence based solutions for two-player games, such as Chess, the multi-player domain is not as well explored and artificial intelligence solutions for multi-player games is often flawed. This report is an attempt to apply a multi-agent approach to a multi-player game, and use distributed problem solving to create viable plans in an environment of huge search spaces and multiple adversaries. An automated player (bot) for the game Diplomacy was created using distributed methodologies, and tested against other existing bots. The tests show that the bot developed can outperform opposition in score while being competetive in speed. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:bth-5118Local oai:bth.se:arkivex11F20FF7D0E7858DC1256F790058B34Fapplication/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Diplomacy
AI
Games
Agent
Multi-Player
Computer Sciences
Datavetenskap (datalogi)
spellingShingle Diplomacy
AI
Games
Agent
Multi-Player
Computer Sciences
Datavetenskap (datalogi)
Håård, Fredrik
Multi-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem Solving
description While there is a broad theoretic foundation for creating artificial intelligence based solutions for two-player games, such as Chess, the multi-player domain is not as well explored and artificial intelligence solutions for multi-player games is often flawed. This report is an attempt to apply a multi-agent approach to a multi-player game, and use distributed problem solving to create viable plans in an environment of huge search spaces and multiple adversaries. An automated player (bot) for the game Diplomacy was created using distributed methodologies, and tested against other existing bots. The tests show that the bot developed can outperform opposition in score while being competetive in speed.
author Håård, Fredrik
author_facet Håård, Fredrik
author_sort Håård, Fredrik
title Multi-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem Solving
title_short Multi-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem Solving
title_full Multi-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem Solving
title_fullStr Multi-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem Solving
title_full_unstemmed Multi-Agent Diplomacy : Tactical Planning using Cooperative Distributed Problem Solving
title_sort multi-agent diplomacy : tactical planning using cooperative distributed problem solving
publisher Blekinge Tekniska Högskola, Avdelningen för för interaktion och systemdesign
publishDate 2004
url http://urn.kb.se/resolve?urn=urn:nbn:se:bth-5118
work_keys_str_mv AT haardfredrik multiagentdiplomacytacticalplanningusingcooperativedistributedproblemsolving
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