An Imitation-Learning based Agentplaying Super Mario
Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible situations in the dynamic environmentsthat modern video games often consists of is on beforehand nearly im-possible and would cost a lot of money and time to create by hand. Bycreating a learning AI age...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4529 |