An Imitation-Learning based Agentplaying Super Mario

Context. Developing an Artificial Intelligence (AI) agent that canpredict and act in all possible situations in the dynamic environmentsthat modern video games often consists of is on beforehand nearly im-possible and would cost a lot of money and time to create by hand. Bycreating a learning AI age...

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Bibliographic Details
Main Author: Lindberg, Magnus
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-4529