Passive gaze-contingent techniques relation to system latency
Interactive 3D computer graphics requires a lot of computational resources to render a high quality frame. Typically the process of rendering a frame assumes a naïve approach that the whole frame can be perceived by the user in uniform detail. This is often not true, within 2° horizontal eccentricit...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2014
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2595 |