Passive gaze-contingent techniques relation to system latency

Interactive 3D computer graphics requires a lot of computational resources to render a high quality frame. Typically the process of rendering a frame assumes a naïve approach that the whole frame can be perceived by the user in uniform detail. This is often not true, within 2° horizontal eccentricit...

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Bibliographic Details
Main Author: Thunström, Robin
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2014
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-2595