DirectX 12: Performance Comparison Between Single- and Multithreaded Rendering when Culling Multiple Lights
Background. As newer computers are constructed, more advanced and powerful hardware come along with them. This leads to the enhancement of various program attributes and features by corporations to get ahold of the hardware, hence, improving performance. A relatively new API which serves to facilita...
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Fakulteten för datavetenskaper
2020
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Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-20201 |