Evaluating user preference when applying mipmap LOD in shadow covered textures

Background. Shadow mapping is a method that is used for generating and imitating shadows in 3D-spaces. This technique has been used in the entertainment media industry in the form of games, movies and 3D renderings of environments to create a more realistic experience for consumers. Shadow mapping i...

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Bibliographic Details
Main Author: Berggren, Jonas
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datavetenskap 2020
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19395