Evaluating user preference when applying mipmap LOD in shadow covered textures
Background. Shadow mapping is a method that is used for generating and imitating shadows in 3D-spaces. This technique has been used in the entertainment media industry in the form of games, movies and 3D renderings of environments to create a more realistic experience for consumers. Shadow mapping i...
Main Author: | |
---|---|
Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Institutionen för datavetenskap
2020
|
Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-19395 |