Foliage generation tool based on a Lindenmeyer system : A study on branch density of trees in video games

Context. Procedurally generated content is a common way for companiesto save time and resources when creating modern video games.However, with generation of content there is often many variables controllingthe outcome that is tricky to get right. Objectives. The aim of this thesis is to research how...

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Bibliographic Details
Main Authors: Rokicki, Jonathan, Pira, Henrik
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Fakulteten för datavetenskaper 2019
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18402

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