A User Study of the Just Noticeable Difference in Animation Level of Detail Set in a Game Environment

Background. A previous study on performance benefits of joint reduction for animations was made by the authors of this thesis. The results of the study showed that a reduction in joint count is highly beneficial for performance. What that study left out was the perception of Level of Detail (LoD) of...

Full description

Bibliographic Details
Main Authors: Flood, Petter, Hallin, Emil
Format: Others
Language:English
Published: 2019
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18358
id ndltd-UPSALLA1-oai-DiVA.org-bth-18358
record_format oai_dc
spelling ndltd-UPSALLA1-oai-DiVA.org-bth-183582019-07-04T21:56:45ZA User Study of the Just Noticeable Difference in Animation Level of Detail Set in a Game EnvironmentengFlood, PetterHallin, Emil2019AnimationJointsJust Noticeable DifferenceLevel of DetailOther Engineering and Technologies not elsewhere specifiedÖvrig annan teknikBackground. A previous study on performance benefits of joint reduction for animations was made by the authors of this thesis. The results of the study showed that a reduction in joint count is highly beneficial for performance. What that study left out was the perception of Level of Detail (LoD) of animations, and what the Just Noticeable Difference (JND) of a percentage decrease on the joint count would be. Thus motivating a study on peoples’ perception of animation quality. Objectives. The aim is to study the perception of LoD of animations in a game-like environment whilst doing a simple search-and-click task. Aiming to find the JND between animations with a different number of joints while the players are set with a task that does not involve interacting with the characters performing the animation. Methods. A psychophysical experiment was performed using a game implementation in Unity. Unity was chosen because it has easy access to develop scripts and a game environment. Furthermore, it has a marketplace where already made content can be downloaded and reused, which made the user study much easier to create. Results. A total of 85.71% did not see any difference between the different qualities used for the animations. The 14.29% that saw a difference in the animations all saw the difference between the lowest and the one next to the lowest quality animation. Conclusions. Three out of 21 participants were able to see a difference in the lowest animation quality, whilst no one saw any difference in the other qualities. Thus, people were not able to see a density reduction of up to 62.26% fewer joints for the chosen animation. Due to the low number of positive detections in the quality change of the animations, the JND could not be reliably computed. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:bth-18358application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Animation
Joints
Just Noticeable Difference
Level of Detail
Other Engineering and Technologies not elsewhere specified
Övrig annan teknik
spellingShingle Animation
Joints
Just Noticeable Difference
Level of Detail
Other Engineering and Technologies not elsewhere specified
Övrig annan teknik
Flood, Petter
Hallin, Emil
A User Study of the Just Noticeable Difference in Animation Level of Detail Set in a Game Environment
description Background. A previous study on performance benefits of joint reduction for animations was made by the authors of this thesis. The results of the study showed that a reduction in joint count is highly beneficial for performance. What that study left out was the perception of Level of Detail (LoD) of animations, and what the Just Noticeable Difference (JND) of a percentage decrease on the joint count would be. Thus motivating a study on peoples’ perception of animation quality. Objectives. The aim is to study the perception of LoD of animations in a game-like environment whilst doing a simple search-and-click task. Aiming to find the JND between animations with a different number of joints while the players are set with a task that does not involve interacting with the characters performing the animation. Methods. A psychophysical experiment was performed using a game implementation in Unity. Unity was chosen because it has easy access to develop scripts and a game environment. Furthermore, it has a marketplace where already made content can be downloaded and reused, which made the user study much easier to create. Results. A total of 85.71% did not see any difference between the different qualities used for the animations. The 14.29% that saw a difference in the animations all saw the difference between the lowest and the one next to the lowest quality animation. Conclusions. Three out of 21 participants were able to see a difference in the lowest animation quality, whilst no one saw any difference in the other qualities. Thus, people were not able to see a density reduction of up to 62.26% fewer joints for the chosen animation. Due to the low number of positive detections in the quality change of the animations, the JND could not be reliably computed.
author Flood, Petter
Hallin, Emil
author_facet Flood, Petter
Hallin, Emil
author_sort Flood, Petter
title A User Study of the Just Noticeable Difference in Animation Level of Detail Set in a Game Environment
title_short A User Study of the Just Noticeable Difference in Animation Level of Detail Set in a Game Environment
title_full A User Study of the Just Noticeable Difference in Animation Level of Detail Set in a Game Environment
title_fullStr A User Study of the Just Noticeable Difference in Animation Level of Detail Set in a Game Environment
title_full_unstemmed A User Study of the Just Noticeable Difference in Animation Level of Detail Set in a Game Environment
title_sort user study of the just noticeable difference in animation level of detail set in a game environment
publishDate 2019
url http://urn.kb.se/resolve?urn=urn:nbn:se:bth-18358
work_keys_str_mv AT floodpetter auserstudyofthejustnoticeabledifferenceinanimationlevelofdetailsetinagameenvironment
AT hallinemil auserstudyofthejustnoticeabledifferenceinanimationlevelofdetailsetinagameenvironment
AT floodpetter userstudyofthejustnoticeabledifferenceinanimationlevelofdetailsetinagameenvironment
AT hallinemil userstudyofthejustnoticeabledifferenceinanimationlevelofdetailsetinagameenvironment
_version_ 1719220829907058688