Improving configuration management, quality management and development methods in the computer game industry
There is a lack of maturity in the software game development that results in development companies using their own invented, but not fully completed, procedures. Through a case study this master thesis gives an overview of the game developers maturity in configuration management, quality assurance a...
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Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap
2001
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ndltd-UPSALLA1-oai-DiVA.org-bth-16772018-01-12T05:13:47ZImproving configuration management, quality management and development methods in the computer game industryengFörbättringar av konfigurationsmanagement, kvalitetsmanagement och utvecklingsmetod i datorspelsindustrinHultgren, RichardKullgard, PeterBlekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskapBlekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap2001spelutvecklingspeldataspeldatorspelgame developmentquality assuranceconfiguration managemantdevelopment menthodgameSoftware EngineeringProgramvaruteknikThere is a lack of maturity in the software game development that results in development companies using their own invented, but not fully completed, procedures. Through a case study this master thesis gives an overview of the game developers maturity in configuration management, quality assurance and development methods in general. It also presents a suggestion on how to address the issues found in the case study. Datorspelsindustrin är en omogen bransch vilket medför att företagen använder sig av icke kommersiella metoder och processer för utveckling. Magisterarbetets fallstudie ger läsaren en överblick av spelföretags mognadsnivå inom några delar av utvecklingsprocessen. Dessutom presenterar magisterarbetet råd för att förbättra de brister som har blivit definierade under fallstudien. Questions about the master thesis can be sent to Peter Kullgard (kullgard@hotmail.com) or Richard Hultgren (richie@pc.nu) Special thanks to Martin Walfisz and Massive Entertainment of SwedenStudent thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:bth-1677Local oai:bth.se:arkivex34C7B815C64E15E5C1256AA100595525application/pdfinfo:eu-repo/semantics/openAccess |
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English |
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Others
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spelutveckling spel dataspel datorspel game development quality assurance configuration managemant development menthod game Software Engineering Programvaruteknik |
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spelutveckling spel dataspel datorspel game development quality assurance configuration managemant development menthod game Software Engineering Programvaruteknik Hultgren, Richard Kullgard, Peter Improving configuration management, quality management and development methods in the computer game industry |
description |
There is a lack of maturity in the software game development that results in development companies using their own invented, but not fully completed, procedures. Through a case study this master thesis gives an overview of the game developers maturity in configuration management, quality assurance and development methods in general. It also presents a suggestion on how to address the issues found in the case study. === Datorspelsindustrin är en omogen bransch vilket medför att företagen använder sig av icke kommersiella metoder och processer för utveckling. Magisterarbetets fallstudie ger läsaren en överblick av spelföretags mognadsnivå inom några delar av utvecklingsprocessen. Dessutom presenterar magisterarbetet råd för att förbättra de brister som har blivit definierade under fallstudien. === Questions about the master thesis can be sent to Peter Kullgard (kullgard@hotmail.com) or Richard Hultgren (richie@pc.nu) Special thanks to Martin Walfisz and Massive Entertainment of Sweden |
author |
Hultgren, Richard Kullgard, Peter |
author_facet |
Hultgren, Richard Kullgard, Peter |
author_sort |
Hultgren, Richard |
title |
Improving configuration management, quality management and development methods in the computer game industry |
title_short |
Improving configuration management, quality management and development methods in the computer game industry |
title_full |
Improving configuration management, quality management and development methods in the computer game industry |
title_fullStr |
Improving configuration management, quality management and development methods in the computer game industry |
title_full_unstemmed |
Improving configuration management, quality management and development methods in the computer game industry |
title_sort |
improving configuration management, quality management and development methods in the computer game industry |
publisher |
Blekinge Tekniska Högskola, Institutionen för programvaruteknik och datavetenskap |
publishDate |
2001 |
url |
http://urn.kb.se/resolve?urn=urn:nbn:se:bth-1677 |
work_keys_str_mv |
AT hultgrenrichard improvingconfigurationmanagementqualitymanagementanddevelopmentmethodsinthecomputergameindustry AT kullgardpeter improvingconfigurationmanagementqualitymanagementanddevelopmentmethodsinthecomputergameindustry AT hultgrenrichard forbattringaravkonfigurationsmanagementkvalitetsmanagementochutvecklingsmetodidatorspelsindustrin AT kullgardpeter forbattringaravkonfigurationsmanagementkvalitetsmanagementochutvecklingsmetodidatorspelsindustrin |
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1718606167100358656 |