Expected Damage of Projectile-Like Spell Effects in Games

Background. Many video games make use of particle effects to portray magic abilities known as spells. Different spells may have large variation in behaviour and colour. Aside from their different appearance, the spells often deal a different amount of damage. Objectives. The aim of this paper is to...

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Main Author: Erik, Wikström
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för kreativa teknologier 2018
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16672
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spelling ndltd-UPSALLA1-oai-DiVA.org-bth-166722018-07-04T06:30:01ZExpected Damage of Projectile-Like Spell Effects in GamesengErik, WikströmBlekinge Tekniska Högskola, Institutionen för kreativa teknologier2018PerceptionSpellsParticle SystemsGames.Other Computer and Information ScienceAnnan data- och informationsvetenskapBackground. Many video games make use of particle effects to portray magic abilities known as spells. Different spells may have large variation in behaviour and colour. Aside from their different appearance, the spells often deal a different amount of damage. Objectives. The aim of this paper is to evaluate how velocity, scale, and direction, as well as the colour orange and blue affect the expected damage of a projectile-like spell.Methods. A perceptual experiment with a 2AFC was conducted where participants compared various spells with different values of velocity, scale, direction, and colour. The participants were asked to select the spell that they expect to deal the most damage. Results. Scale had a larger impact on the expected damage of a spell than velocity. The largest and fastest spells with an added sinus based direction in the x-axis were expected to cause the most damage. However, the difference between these spells and the largest and fastest spells without the added direction was not found to be statistically significant. The orange spells were rated as more damage causing in all cases compared to the blue spells. The difference between the blue and orange preference in two of these cases were however not large enough to be statistically significant. Conclusions. The results showed that the visual attributes of a particle-based spell affect its perceived damage with the scale having a greater impact than velocity and orange being the colour most often associated with higher damage. The effect of an added direction could not be evaluated due the result from the direction spells not being statistically significant. Student thesisinfo:eu-repo/semantics/bachelorThesistexthttp://urn.kb.se/resolve?urn=urn:nbn:se:bth-16672application/pdfinfo:eu-repo/semantics/openAccess
collection NDLTD
language English
format Others
sources NDLTD
topic Perception
Spells
Particle Systems
Games.
Other Computer and Information Science
Annan data- och informationsvetenskap
spellingShingle Perception
Spells
Particle Systems
Games.
Other Computer and Information Science
Annan data- och informationsvetenskap
Erik, Wikström
Expected Damage of Projectile-Like Spell Effects in Games
description Background. Many video games make use of particle effects to portray magic abilities known as spells. Different spells may have large variation in behaviour and colour. Aside from their different appearance, the spells often deal a different amount of damage. Objectives. The aim of this paper is to evaluate how velocity, scale, and direction, as well as the colour orange and blue affect the expected damage of a projectile-like spell.Methods. A perceptual experiment with a 2AFC was conducted where participants compared various spells with different values of velocity, scale, direction, and colour. The participants were asked to select the spell that they expect to deal the most damage. Results. Scale had a larger impact on the expected damage of a spell than velocity. The largest and fastest spells with an added sinus based direction in the x-axis were expected to cause the most damage. However, the difference between these spells and the largest and fastest spells without the added direction was not found to be statistically significant. The orange spells were rated as more damage causing in all cases compared to the blue spells. The difference between the blue and orange preference in two of these cases were however not large enough to be statistically significant. Conclusions. The results showed that the visual attributes of a particle-based spell affect its perceived damage with the scale having a greater impact than velocity and orange being the colour most often associated with higher damage. The effect of an added direction could not be evaluated due the result from the direction spells not being statistically significant.
author Erik, Wikström
author_facet Erik, Wikström
author_sort Erik, Wikström
title Expected Damage of Projectile-Like Spell Effects in Games
title_short Expected Damage of Projectile-Like Spell Effects in Games
title_full Expected Damage of Projectile-Like Spell Effects in Games
title_fullStr Expected Damage of Projectile-Like Spell Effects in Games
title_full_unstemmed Expected Damage of Projectile-Like Spell Effects in Games
title_sort expected damage of projectile-like spell effects in games
publisher Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
publishDate 2018
url http://urn.kb.se/resolve?urn=urn:nbn:se:bth-16672
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