Towards Real-Time NavMesh Generation Using GPU Accelerated Scene Voxelization
Context. Producing NavMeshes for pathfinding in computer games is a time-consuming process. Recast and Detour is a pair of stateof-the-art libraries that allows automation of NavMesh generation. It builds on a technique called Scene Voxelization, where triangle geometry is converted to voxels in hei...
Main Authors: | , |
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Format: | Others |
Language: | English |
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Blekinge Tekniska Högskola, Institutionen för kreativa teknologier
2017
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-14381 |