Evaluating how Non-player Character personalities affect the game experience in Future Happiness Challenge

Artificial Intelligence (AI) is used in many games and quite often the Non-Player Character(NPC)s simulate humans. To make the human NPCs believable and feel alive they need to be as human-like as possible in their behaviour. Three features commonly used to make an NPC human-like are needs, like eat...

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Bibliographic Details
Main Author: Nermansson, Niklas
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12813