Silhouette-based Level of Detail : A comparison of real-time performance and image space metrics
Context. The geometric complexity of objects in games and other real-time applications is a crucial aspect concerning the performance of the application. Such applications usually redraw the screen between 30-60 times per second, sometimes even more often, which can be a hard task in an environment...
Main Author: | Andersson, Jonas |
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Format: | Others |
Language: | English |
Published: |
Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik
2016
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Subjects: | |
Online Access: | http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12755 |
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