Silhouette-based Level of Detail : A comparison of real-time performance and image space metrics

Context. The geometric complexity of objects in games and other real-time applications is a crucial aspect concerning the performance of the application. Such applications usually redraw the screen between 30-60 times per second, sometimes even more often, which can be a hard task in an environment...

Full description

Bibliographic Details
Main Author: Andersson, Jonas
Format: Others
Language:English
Published: Blekinge Tekniska Högskola, Institutionen för datalogi och datorsystemteknik 2016
Subjects:
Online Access:http://urn.kb.se/resolve?urn=urn:nbn:se:bth-12755

Similar Items