Developing locomotion skills with deep reinforcement learning

While physics-based models for passive phenomena such as cloth and fluids have been widely adopted in computer animation, physics-based character simulation remains a challenging problem. One of the major hurdles for character simulation is that of control, the modeling of a character's behavio...

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Bibliographic Details
Main Author: Peng, Xue Bin
Language:English
Published: University of British Columbia 2017
Online Access:http://hdl.handle.net/2429/61370