Developing locomotion skills with deep reinforcement learning
While physics-based models for passive phenomena such as cloth and fluids have been widely adopted in computer animation, physics-based character simulation remains a challenging problem. One of the major hurdles for character simulation is that of control, the modeling of a character's behavio...
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Language: | English |
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University of British Columbia
2017
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Online Access: | http://hdl.handle.net/2429/61370 |