Modeling standing, walking and rolling skills for physics-based character animation
Physics-based character simulation is an important open problem with potential applications in robotics and biomechanics and computer animation for films and games. In this thesis we develop controllers for the real-time simulation of several motion skills, including standing balance, walking, forwa...
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Language: | English |
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University of British Columbia
2012
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Online Access: | http://hdl.handle.net/2429/43614 |