Modeling standing, walking and rolling skills for physics-based character animation
Physics-based character simulation is an important open problem with potential applications in robotics and biomechanics and computer animation for films and games. In this thesis we develop controllers for the real-time simulation of several motion skills, including standing balance, walking, forwa...
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University of British Columbia
2012
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ndltd-UBC-oai-circle.library.ubc.ca-2429-436142018-01-05T17:26:16Z Modeling standing, walking and rolling skills for physics-based character animation Torres Vidal, Ernesto Physics-based character simulation is an important open problem with potential applications in robotics and biomechanics and computer animation for films and games. In this thesis we develop controllers for the real-time simulation of several motion skills, including standing balance, walking, forward rolling, and lateral rolling on the ground. These controllers are constructed from a common set of components. We demonstrate that the combination of a suitable vocabulary of components and optimization has the potential to model a variety of skills. Science, Faculty of Computer Science, Department of Graduate 2012-11-27T20:38:21Z 2012-11-27T20:38:21Z 2012 2013-05 Text Thesis/Dissertation http://hdl.handle.net/2429/43614 eng Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ University of British Columbia |
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English |
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description |
Physics-based character simulation is an important open problem with potential applications in robotics and biomechanics and computer animation for films and games. In this thesis we develop controllers for the real-time simulation of several motion skills, including standing balance, walking, forward rolling, and lateral rolling on the ground. These controllers are constructed from a common set of components. We demonstrate that the combination of a suitable vocabulary of components and optimization has the potential to model a variety of skills. === Science, Faculty of === Computer Science, Department of === Graduate |
author |
Torres Vidal, Ernesto |
spellingShingle |
Torres Vidal, Ernesto Modeling standing, walking and rolling skills for physics-based character animation |
author_facet |
Torres Vidal, Ernesto |
author_sort |
Torres Vidal, Ernesto |
title |
Modeling standing, walking and rolling skills for physics-based character animation |
title_short |
Modeling standing, walking and rolling skills for physics-based character animation |
title_full |
Modeling standing, walking and rolling skills for physics-based character animation |
title_fullStr |
Modeling standing, walking and rolling skills for physics-based character animation |
title_full_unstemmed |
Modeling standing, walking and rolling skills for physics-based character animation |
title_sort |
modeling standing, walking and rolling skills for physics-based character animation |
publisher |
University of British Columbia |
publishDate |
2012 |
url |
http://hdl.handle.net/2429/43614 |
work_keys_str_mv |
AT torresvidalernesto modelingstandingwalkingandrollingskillsforphysicsbasedcharacteranimation |
_version_ |
1718583605880422400 |