Modeling standing, walking and rolling skills for physics-based character animation

Physics-based character simulation is an important open problem with potential applications in robotics and biomechanics and computer animation for films and games. In this thesis we develop controllers for the real-time simulation of several motion skills, including standing balance, walking, forwa...

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Bibliographic Details
Main Author: Torres Vidal, Ernesto
Language:English
Published: University of British Columbia 2012
Online Access:http://hdl.handle.net/2429/43614
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spelling ndltd-UBC-oai-circle.library.ubc.ca-2429-436142018-01-05T17:26:16Z Modeling standing, walking and rolling skills for physics-based character animation Torres Vidal, Ernesto Physics-based character simulation is an important open problem with potential applications in robotics and biomechanics and computer animation for films and games. In this thesis we develop controllers for the real-time simulation of several motion skills, including standing balance, walking, forward rolling, and lateral rolling on the ground. These controllers are constructed from a common set of components. We demonstrate that the combination of a suitable vocabulary of components and optimization has the potential to model a variety of skills. Science, Faculty of Computer Science, Department of Graduate 2012-11-27T20:38:21Z 2012-11-27T20:38:21Z 2012 2013-05 Text Thesis/Dissertation http://hdl.handle.net/2429/43614 eng Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ University of British Columbia
collection NDLTD
language English
sources NDLTD
description Physics-based character simulation is an important open problem with potential applications in robotics and biomechanics and computer animation for films and games. In this thesis we develop controllers for the real-time simulation of several motion skills, including standing balance, walking, forward rolling, and lateral rolling on the ground. These controllers are constructed from a common set of components. We demonstrate that the combination of a suitable vocabulary of components and optimization has the potential to model a variety of skills. === Science, Faculty of === Computer Science, Department of === Graduate
author Torres Vidal, Ernesto
spellingShingle Torres Vidal, Ernesto
Modeling standing, walking and rolling skills for physics-based character animation
author_facet Torres Vidal, Ernesto
author_sort Torres Vidal, Ernesto
title Modeling standing, walking and rolling skills for physics-based character animation
title_short Modeling standing, walking and rolling skills for physics-based character animation
title_full Modeling standing, walking and rolling skills for physics-based character animation
title_fullStr Modeling standing, walking and rolling skills for physics-based character animation
title_full_unstemmed Modeling standing, walking and rolling skills for physics-based character animation
title_sort modeling standing, walking and rolling skills for physics-based character animation
publisher University of British Columbia
publishDate 2012
url http://hdl.handle.net/2429/43614
work_keys_str_mv AT torresvidalernesto modelingstandingwalkingandrollingskillsforphysicsbasedcharacteranimation
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