Digital video scenography : scenic design for Dead Man's Cell Phone

Dead Man’s Cell Phone by Sarah Ruhl was presented as part of the 2010/ 2011 University of British Columbia theatre season at the Telus Studio Theatre from January 20th to 29th, 2011. The show was directed by Chris McGregor and stage managed by Collette Brown. The design team included Steffi Lai (Cos...

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Main Author: Lau, Hoi Man
Language:English
Published: University of British Columbia 2011
Online Access:http://hdl.handle.net/2429/38085
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spelling ndltd-UBC-oai-circle.library.ubc.ca-2429-380852018-01-05T17:25:26Z Digital video scenography : scenic design for Dead Man's Cell Phone Lau, Hoi Man Dead Man’s Cell Phone by Sarah Ruhl was presented as part of the 2010/ 2011 University of British Columbia theatre season at the Telus Studio Theatre from January 20th to 29th, 2011. The show was directed by Chris McGregor and stage managed by Collette Brown. The design team included Steffi Lai (Costume), Wladimiro Woyno (Lighting), Nathan Shapiro (Sound) and myself (Set/ Projection). This report examines the creative journey of designing the set and projections for Dead Man’s Cell Phone and the technical process that went into realizing the design and staging the production. Emphasis is placed on the use of digital video projection as the primary scenic element and alternative lighting strategy. Arts, Faculty of Theatre and Film, Department of Graduate 2011-10-19T20:57:21Z 2011-10-19T20:57:21Z 2011 2011-11 Text Thesis/Dissertation http://hdl.handle.net/2429/38085 eng Attribution-NonCommercial-NoDerivatives 4.0 International http://creativecommons.org/licenses/by-nc-nd/4.0/ University of British Columbia
collection NDLTD
language English
sources NDLTD
description Dead Man’s Cell Phone by Sarah Ruhl was presented as part of the 2010/ 2011 University of British Columbia theatre season at the Telus Studio Theatre from January 20th to 29th, 2011. The show was directed by Chris McGregor and stage managed by Collette Brown. The design team included Steffi Lai (Costume), Wladimiro Woyno (Lighting), Nathan Shapiro (Sound) and myself (Set/ Projection). This report examines the creative journey of designing the set and projections for Dead Man’s Cell Phone and the technical process that went into realizing the design and staging the production. Emphasis is placed on the use of digital video projection as the primary scenic element and alternative lighting strategy. === Arts, Faculty of === Theatre and Film, Department of === Graduate
author Lau, Hoi Man
spellingShingle Lau, Hoi Man
Digital video scenography : scenic design for Dead Man's Cell Phone
author_facet Lau, Hoi Man
author_sort Lau, Hoi Man
title Digital video scenography : scenic design for Dead Man's Cell Phone
title_short Digital video scenography : scenic design for Dead Man's Cell Phone
title_full Digital video scenography : scenic design for Dead Man's Cell Phone
title_fullStr Digital video scenography : scenic design for Dead Man's Cell Phone
title_full_unstemmed Digital video scenography : scenic design for Dead Man's Cell Phone
title_sort digital video scenography : scenic design for dead man's cell phone
publisher University of British Columbia
publishDate 2011
url http://hdl.handle.net/2429/38085
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