Rising motion controllers for physically simulated characters
The control of physics-based simulated characters is an important open problem with potential applications in film, games, robotics, and biomechanics. While many methods have been developed for locomotion and quiescent stance, the problem of returning to a standing posture from a sitting or fall...
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Language: | English |
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University of British Columbia
2011
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Online Access: | http://hdl.handle.net/2429/36261 |