Summary: | This thesis presents a new method for the controllable damping of deformable objects. The method evolves from physically based techniques; however, it allows for non-physical, but visually plausible motion. This flexibility leads to a simple interface, with intuitive control over the behaviour of the material.
This method is particularly suited for strongly damped materials, which account for the majority of objects of interest to animation, since it produces non-oscillatory behaviour. This is similar to critical damping, except that it affects all modes independently. The new method is based on the minimization of a slightly modified version of total energy. This framework can be used to simulate many other physical phenomena, and therefore lends itself to coupling with other simulations.
Implementation details for a simple example are given. Results are shown for varying parameters and compared to those produced by a traditional method. === Science, Faculty of === Computer Science, Department of === Graduate
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