Keyframe animation of implicit models

We present an approach that automatically constructs physically plausible in-between frames, given keyframes of arbitrary implicit surface geometry and feature points registered between adjacent keyframes. This extends to usable keyframe control of computer animated fluid-like materials. Most curren...

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Main Author: White, David I.
Language:English
Published: 2010
Online Access:http://hdl.handle.net/2429/18380
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spelling ndltd-UBC-oai-circle.library.ubc.ca-2429-183802018-01-05T17:39:21Z Keyframe animation of implicit models White, David I. We present an approach that automatically constructs physically plausible in-between frames, given keyframes of arbitrary implicit surface geometry and feature points registered between adjacent keyframes. This extends to usable keyframe control of computer animated fluid-like materials. Most current implicit surface morphs do not allow feature point tracking and none guarantee physically plausible in-between frames of arbitrary motion. Standard triangle surface mesh morphing techniques do not guarantee physically plausible in-betweens either, nor can they handle topological changes. Current fluid control approaches do not respect keyframes nor track feature points. Our variational approach finds a volume mapping between keyframes which minimizes a physics-based objective function using Gauss-Newton modified to handle linear constraints. We then create as-rigid-as-possible trajectories of the volume respecting this map, which we use to create physically plausible in-between frames. Science, Faculty of Computer Science, Department of Graduate 2010-01-16T19:44:33Z 2010-01-16T19:44:33Z 2006 2006-11 Text Thesis/Dissertation http://hdl.handle.net/2429/18380 eng For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.
collection NDLTD
language English
sources NDLTD
description We present an approach that automatically constructs physically plausible in-between frames, given keyframes of arbitrary implicit surface geometry and feature points registered between adjacent keyframes. This extends to usable keyframe control of computer animated fluid-like materials. Most current implicit surface morphs do not allow feature point tracking and none guarantee physically plausible in-between frames of arbitrary motion. Standard triangle surface mesh morphing techniques do not guarantee physically plausible in-betweens either, nor can they handle topological changes. Current fluid control approaches do not respect keyframes nor track feature points. Our variational approach finds a volume mapping between keyframes which minimizes a physics-based objective function using Gauss-Newton modified to handle linear constraints. We then create as-rigid-as-possible trajectories of the volume respecting this map, which we use to create physically plausible in-between frames. === Science, Faculty of === Computer Science, Department of === Graduate
author White, David I.
spellingShingle White, David I.
Keyframe animation of implicit models
author_facet White, David I.
author_sort White, David I.
title Keyframe animation of implicit models
title_short Keyframe animation of implicit models
title_full Keyframe animation of implicit models
title_fullStr Keyframe animation of implicit models
title_full_unstemmed Keyframe animation of implicit models
title_sort keyframe animation of implicit models
publishDate 2010
url http://hdl.handle.net/2429/18380
work_keys_str_mv AT whitedavidi keyframeanimationofimplicitmodels
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