Keyframe animation of implicit models
We present an approach that automatically constructs physically plausible in-between frames, given keyframes of arbitrary implicit surface geometry and feature points registered between adjacent keyframes. This extends to usable keyframe control of computer animated fluid-like materials. Most curren...
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ndltd-UBC-oai-circle.library.ubc.ca-2429-183802018-01-05T17:39:21Z Keyframe animation of implicit models White, David I. We present an approach that automatically constructs physically plausible in-between frames, given keyframes of arbitrary implicit surface geometry and feature points registered between adjacent keyframes. This extends to usable keyframe control of computer animated fluid-like materials. Most current implicit surface morphs do not allow feature point tracking and none guarantee physically plausible in-between frames of arbitrary motion. Standard triangle surface mesh morphing techniques do not guarantee physically plausible in-betweens either, nor can they handle topological changes. Current fluid control approaches do not respect keyframes nor track feature points. Our variational approach finds a volume mapping between keyframes which minimizes a physics-based objective function using Gauss-Newton modified to handle linear constraints. We then create as-rigid-as-possible trajectories of the volume respecting this map, which we use to create physically plausible in-between frames. Science, Faculty of Computer Science, Department of Graduate 2010-01-16T19:44:33Z 2010-01-16T19:44:33Z 2006 2006-11 Text Thesis/Dissertation http://hdl.handle.net/2429/18380 eng For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use. |
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English |
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description |
We present an approach that automatically constructs physically plausible in-between frames, given keyframes of arbitrary implicit surface geometry and feature points registered between adjacent keyframes. This extends to usable keyframe control of computer animated fluid-like materials. Most current implicit surface morphs do not allow feature point tracking and none guarantee physically plausible in-between frames of arbitrary motion. Standard triangle surface mesh morphing techniques do not guarantee physically plausible in-betweens either, nor can they handle topological changes. Current fluid control approaches do not respect keyframes nor track feature points. Our variational approach finds a volume mapping between keyframes which minimizes a physics-based objective function using Gauss-Newton modified to handle linear constraints. We then create as-rigid-as-possible trajectories of the volume respecting this map, which we use to create physically plausible in-between frames. === Science, Faculty of === Computer Science, Department of === Graduate |
author |
White, David I. |
spellingShingle |
White, David I. Keyframe animation of implicit models |
author_facet |
White, David I. |
author_sort |
White, David I. |
title |
Keyframe animation of implicit models |
title_short |
Keyframe animation of implicit models |
title_full |
Keyframe animation of implicit models |
title_fullStr |
Keyframe animation of implicit models |
title_full_unstemmed |
Keyframe animation of implicit models |
title_sort |
keyframe animation of implicit models |
publishDate |
2010 |
url |
http://hdl.handle.net/2429/18380 |
work_keys_str_mv |
AT whitedavidi keyframeanimationofimplicitmodels |
_version_ |
1718590818178039808 |