MetaMuse : using metaphor to design and play expressive instruments

This thesis provides a framework for understanding and predicting the expressive nature of devices. We introduce transparency, or the ease with which a device's mapping can be understood, as the main pillar of this framework. Transparency is a predictor for expressivity, the ease with which mea...

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Main Author: Gadd, Ashley
Format: Others
Language:English
Published: 2009
Online Access:http://hdl.handle.net/2429/16277
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spelling ndltd-UBC-oai-circle.library.ubc.ca-2429-162772018-01-05T17:38:18Z MetaMuse : using metaphor to design and play expressive instruments Gadd, Ashley This thesis provides a framework for understanding and predicting the expressive nature of devices. We introduce transparency, or the ease with which a device's mapping can be understood, as the main pillar of this framework. Transparency is a predictor for expressivity, the ease with which meaning or emotion can be communicated through the device. We explore the role of metaphor for improving the amount of expression possible with a device, and examine its use as both a design aid and an affordance during use. To validate this theory we built MetaMuse, a controller for a rain-sound synthesiser that employs water metaphors to obviate its use. MetaMuse uses physical props to embody three metaphors: pouring, rainfall, and landscape. These metaphors acted as a guide during MetaMuse's design, and aid users in the prediction of system operation and sound output. We performed a series of experiments comparing MetaMuse to two other interfaces to test our claim that metaphor can be used to improve expressivity. The tests measured controllability with speed and accuracy of sound target acquisition, and expressivity with qualities such as creativity. Accuracy was similar across all interfaces, and speed slightly improved for MetaMuse, but the controllability results lacked significance. Results for expressivity were significant, however: users preferred MetaMuse as more creative than two more traditional controllers (F=6.0, p<0.01). From these results we conclude that metaphor is a worthy design approach to creating expressive devices. This thesis also presents a novel form of synthesis combining techniques from real-time stochastic synthesis and granular synthesis. Finally, it includes a software library for simplifying the use of the Polhemus Fastrak magnetic sensor used in the project. Applied Science, Faculty of Electrical and Computer Engineering, Department of Graduate 2009-12-03T22:00:46Z 2009-12-03T22:00:46Z 2005 2005-05 Text Thesis/Dissertation http://hdl.handle.net/2429/16277 eng For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use. 12144052 bytes application/pdf
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language English
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description This thesis provides a framework for understanding and predicting the expressive nature of devices. We introduce transparency, or the ease with which a device's mapping can be understood, as the main pillar of this framework. Transparency is a predictor for expressivity, the ease with which meaning or emotion can be communicated through the device. We explore the role of metaphor for improving the amount of expression possible with a device, and examine its use as both a design aid and an affordance during use. To validate this theory we built MetaMuse, a controller for a rain-sound synthesiser that employs water metaphors to obviate its use. MetaMuse uses physical props to embody three metaphors: pouring, rainfall, and landscape. These metaphors acted as a guide during MetaMuse's design, and aid users in the prediction of system operation and sound output. We performed a series of experiments comparing MetaMuse to two other interfaces to test our claim that metaphor can be used to improve expressivity. The tests measured controllability with speed and accuracy of sound target acquisition, and expressivity with qualities such as creativity. Accuracy was similar across all interfaces, and speed slightly improved for MetaMuse, but the controllability results lacked significance. Results for expressivity were significant, however: users preferred MetaMuse as more creative than two more traditional controllers (F=6.0, p<0.01). From these results we conclude that metaphor is a worthy design approach to creating expressive devices. This thesis also presents a novel form of synthesis combining techniques from real-time stochastic synthesis and granular synthesis. Finally, it includes a software library for simplifying the use of the Polhemus Fastrak magnetic sensor used in the project. === Applied Science, Faculty of === Electrical and Computer Engineering, Department of === Graduate
author Gadd, Ashley
spellingShingle Gadd, Ashley
MetaMuse : using metaphor to design and play expressive instruments
author_facet Gadd, Ashley
author_sort Gadd, Ashley
title MetaMuse : using metaphor to design and play expressive instruments
title_short MetaMuse : using metaphor to design and play expressive instruments
title_full MetaMuse : using metaphor to design and play expressive instruments
title_fullStr MetaMuse : using metaphor to design and play expressive instruments
title_full_unstemmed MetaMuse : using metaphor to design and play expressive instruments
title_sort metamuse : using metaphor to design and play expressive instruments
publishDate 2009
url http://hdl.handle.net/2429/16277
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