CInDeR : collision and interference detection in real time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive and therefore a frequent impediment to efficient implementation of real-time graphics applications. s We describe how graphics hardware can be u...
Main Author: | Knott, David |
---|---|
Format: | Others |
Language: | English |
Published: |
2009
|
Online Access: | http://hdl.handle.net/2429/14572 |
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