Using Electroencephalography (EEG) to Examine the Effect of Vergence Accommodation Conflict on Virtual Reality

碩士 === 國立交通大學 === 光電工程研究所 === 108 === Virtual reality (VR) creates a three-dimensional (3D) virtual world for users, simulating our experiences similar to or different from the real world. However, in stereo viewing, users are generally suffered from vergence accommodation conflict (VAC), which usua...

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Main Authors: Chen, Yen-Ying, 陳彥螢
Other Authors: Huang, Yi-Pai
Format: Others
Language:en_US
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/956j86
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spelling ndltd-TW-108NCTU51240152019-11-26T05:16:55Z http://ndltd.ncl.edu.tw/handle/956j86 Using Electroencephalography (EEG) to Examine the Effect of Vergence Accommodation Conflict on Virtual Reality 使用腦波訊號檢測視覺輻輳調節衝突在虛擬實境上的影響 Chen, Yen-Ying 陳彥螢 碩士 國立交通大學 光電工程研究所 108 Virtual reality (VR) creates a three-dimensional (3D) virtual world for users, simulating our experiences similar to or different from the real world. However, in stereo viewing, users are generally suffered from vergence accommodation conflict (VAC), which usually induces visual discomfort and mental fatigue. This thesis aims to investigate on how VAC would affect people on VR by manipulating five different levels of 3D Snake content between vergence and accommodation. Both objective and subjective measurements are conducted to examine the effect. For objective measurements, based on independent component analysis (ICA), electroencephalography (EEG) data can be decomposed into three clusters with equivalent dipole source locating in the frontal lobe, the parietal lobe and the occipital lobe. In response to VAC, the parietal and the occipital lobe exhibit significant alpha power attenuation, while the frontal lobe shows no significant differences between two different brain rhythmic activities. Besides, in response to the levels of disparity, the frontal, the parietal and the occipital lobe exhibit no significant changes in all brain rhythmic activities. For subjective measurements, the results of the Simulator Sickness Questionnaire (SSQ) shows that VAC slightly induces oculomotor symptoms and causes almost none of nausea and disorientation symptoms. These findings suggests that the discomfort and the mental fatigue caused by VAC may be slight and be acceptable for VR users.  Huang, Yi-Pai 黃乙白 2019 學位論文 ; thesis 53 en_US
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description 碩士 === 國立交通大學 === 光電工程研究所 === 108 === Virtual reality (VR) creates a three-dimensional (3D) virtual world for users, simulating our experiences similar to or different from the real world. However, in stereo viewing, users are generally suffered from vergence accommodation conflict (VAC), which usually induces visual discomfort and mental fatigue. This thesis aims to investigate on how VAC would affect people on VR by manipulating five different levels of 3D Snake content between vergence and accommodation. Both objective and subjective measurements are conducted to examine the effect. For objective measurements, based on independent component analysis (ICA), electroencephalography (EEG) data can be decomposed into three clusters with equivalent dipole source locating in the frontal lobe, the parietal lobe and the occipital lobe. In response to VAC, the parietal and the occipital lobe exhibit significant alpha power attenuation, while the frontal lobe shows no significant differences between two different brain rhythmic activities. Besides, in response to the levels of disparity, the frontal, the parietal and the occipital lobe exhibit no significant changes in all brain rhythmic activities. For subjective measurements, the results of the Simulator Sickness Questionnaire (SSQ) shows that VAC slightly induces oculomotor symptoms and causes almost none of nausea and disorientation symptoms. These findings suggests that the discomfort and the mental fatigue caused by VAC may be slight and be acceptable for VR users. 
author2 Huang, Yi-Pai
author_facet Huang, Yi-Pai
Chen, Yen-Ying
陳彥螢
author Chen, Yen-Ying
陳彥螢
spellingShingle Chen, Yen-Ying
陳彥螢
Using Electroencephalography (EEG) to Examine the Effect of Vergence Accommodation Conflict on Virtual Reality
author_sort Chen, Yen-Ying
title Using Electroencephalography (EEG) to Examine the Effect of Vergence Accommodation Conflict on Virtual Reality
title_short Using Electroencephalography (EEG) to Examine the Effect of Vergence Accommodation Conflict on Virtual Reality
title_full Using Electroencephalography (EEG) to Examine the Effect of Vergence Accommodation Conflict on Virtual Reality
title_fullStr Using Electroencephalography (EEG) to Examine the Effect of Vergence Accommodation Conflict on Virtual Reality
title_full_unstemmed Using Electroencephalography (EEG) to Examine the Effect of Vergence Accommodation Conflict on Virtual Reality
title_sort using electroencephalography (eeg) to examine the effect of vergence accommodation conflict on virtual reality
publishDate 2019
url http://ndltd.ncl.edu.tw/handle/956j86
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