Virtual Body and Consciousness in Future - A Case Study of \"Recursive Virtuality\"

碩士 === 國立政治大學 === 數位內容碩士學位學程 === 108 === In the new media era where technology is booming, the objects projected by human consciousness gradually move from reality to virtuality. In the near future, when the emerging digital technologies such as Extended Reality, 5G Network, and Brain-Computer Inter...

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Main Authors: Chang, Wen-Han, 張文瀚
Other Authors: Tao, Ya-Lun
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/tzdgyx
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spelling ndltd-TW-108NCCU56200022019-09-17T03:40:10Z http://ndltd.ncl.edu.tw/handle/tzdgyx Virtual Body and Consciousness in Future - A Case Study of \"Recursive Virtuality\" 近未來虛擬身體與意識的延展 - 以《遞迴虛境》為例 Chang, Wen-Han 張文瀚 碩士 國立政治大學 數位內容碩士學位學程 108 In the new media era where technology is booming, the objects projected by human consciousness gradually move from reality to virtuality. In the near future, when the emerging digital technologies such as Extended Reality, 5G Network, and Brain-Computer Interface being mature, humans will use virtual body as a carrier of the extension of consciousness, combined with it to become a “Cyborg”. Will virtuality replace reality someday? And what kind of mental state will future human be in this situation? Through the related research and concept combing, this research designs and creates the artwork “Recursive Virtuality” to create the infinite recursively “virtual reality in virtual reality”, which enables the viewer to experience the incompetent state of mind and consciousness blending into reality and virtuality of future human. This artwork is made to awaken the modern people who are immersed in the hypnosis of digital technology, and let the society pay more attention to the doubts that may be brought about by the development of digital technology in the near future. The research is divided into five chapters: The first chapter introduces the background, motivation, purpose, methods and limitations of the creative research. The second chapter discusses the impact of digital technology development on reality and virtuality through the study of contemporary and developing digital technology, surmise the mental state of future human from the perspective of neuroscience and post-humanism, and analyzed the creation of related topics. After combing through literature, the third chapter presents the creative concept, media and structure of the interactive virtual reality artwork “Recursive Virtuality”, and introduces the exhibition process, feedbacks from the audience and the experiences obtained by conducting the exhibition in the fourth chapter. Finally, the fifth chapter presents the conclusion and future prospects of this research. Tao, Ya-Lun Liao, Chun-Feng 陶亞倫 廖峻鋒 2019 學位論文 ; thesis 42 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立政治大學 === 數位內容碩士學位學程 === 108 === In the new media era where technology is booming, the objects projected by human consciousness gradually move from reality to virtuality. In the near future, when the emerging digital technologies such as Extended Reality, 5G Network, and Brain-Computer Interface being mature, humans will use virtual body as a carrier of the extension of consciousness, combined with it to become a “Cyborg”. Will virtuality replace reality someday? And what kind of mental state will future human be in this situation? Through the related research and concept combing, this research designs and creates the artwork “Recursive Virtuality” to create the infinite recursively “virtual reality in virtual reality”, which enables the viewer to experience the incompetent state of mind and consciousness blending into reality and virtuality of future human. This artwork is made to awaken the modern people who are immersed in the hypnosis of digital technology, and let the society pay more attention to the doubts that may be brought about by the development of digital technology in the near future. The research is divided into five chapters: The first chapter introduces the background, motivation, purpose, methods and limitations of the creative research. The second chapter discusses the impact of digital technology development on reality and virtuality through the study of contemporary and developing digital technology, surmise the mental state of future human from the perspective of neuroscience and post-humanism, and analyzed the creation of related topics. After combing through literature, the third chapter presents the creative concept, media and structure of the interactive virtual reality artwork “Recursive Virtuality”, and introduces the exhibition process, feedbacks from the audience and the experiences obtained by conducting the exhibition in the fourth chapter. Finally, the fifth chapter presents the conclusion and future prospects of this research.
author2 Tao, Ya-Lun
author_facet Tao, Ya-Lun
Chang, Wen-Han
張文瀚
author Chang, Wen-Han
張文瀚
spellingShingle Chang, Wen-Han
張文瀚
Virtual Body and Consciousness in Future - A Case Study of \"Recursive Virtuality\"
author_sort Chang, Wen-Han
title Virtual Body and Consciousness in Future - A Case Study of \"Recursive Virtuality\"
title_short Virtual Body and Consciousness in Future - A Case Study of \"Recursive Virtuality\"
title_full Virtual Body and Consciousness in Future - A Case Study of \"Recursive Virtuality\"
title_fullStr Virtual Body and Consciousness in Future - A Case Study of \"Recursive Virtuality\"
title_full_unstemmed Virtual Body and Consciousness in Future - A Case Study of \"Recursive Virtuality\"
title_sort virtual body and consciousness in future - a case study of \"recursive virtuality\"
publishDate 2019
url http://ndltd.ncl.edu.tw/handle/tzdgyx
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