Timed Up & Go Test and extended application using motion sensing carpet

碩士 === 元智大學 === 機械工程學系 === 107 === Purpose: “Timed up and go (TUG)” is a common method for gait assessment. The completion time is measured, and gait and balance are also observed. There are many technological products for TUG in the market, but are mostly medical devices which cost too much and not...

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Bibliographic Details
Main Authors: Chuan-Ya Wu, 吳傳雅
Other Authors: Yeh-Liang Hsu
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/26mbfs
Description
Summary:碩士 === 元智大學 === 機械工程學系 === 107 === Purpose: “Timed up and go (TUG)” is a common method for gait assessment. The completion time is measured, and gait and balance are also observed. There are many technological products for TUG in the market, but are mostly medical devices which cost too much and not suitable for general applications. The purpose of this research is to conduct TUG using motion sensing carpet WhizToys. Combining with other rehabilitation games, WhizToys are designed to be used at home or care center. Experiments are designed to verify the accuracy of conducting TUG using WhizToys, and the relevance of performance of TUG and other games is also examined. Method: 15 participants were recruited, and each participant did TUG 3 times in different modes using WhizToys. A camera was set up to record the process at the same time. Testing results were measured from the video to compare with those output from WhizToys. Correlation between the TUG completion time and the score of chasing game was also examined. Results: The percentage error of each measurement item in accuracy experiment were between 2.82%-5.04%. The basic gait assessment using WhizToys was not statistically different from direct measurement. The correlation coefficient between the TUG completion time and the score of chasing game was -0.49. TUG performance can be used for prescribing the “difficulty level” of the users for WhizToys games. Keywords: Timed up and go (TUG), motion sensing carpet, interactive game, Non-pharmacological Management, Serious Game