Experience the Design Strategy of Gamification Products under Marketing - Take Sports Applications as an Example
碩士 === 國立雲林科技大學 === 創意生活設計系 === 107 === In recent years, the rise of mobile devices and the popularity of Application software have made mobile Apps an important auxiliary tool in people's lives. At the same time, people's awareness of health issues has gradually increased and they have ac...
Main Authors: | WEN,HAI-FU, 溫海浮 |
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Other Authors: | CHENG,YEUH-HSIU |
Format: | Others |
Language: | zh-TW |
Published: |
2019
|
Online Access: | http://ndltd.ncl.edu.tw/handle/p8z27h |
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