A Design of Cross-Realistic Tactile Records and Broadcasts System in Virtual Reality for Enhancing the Sense of Presence

碩士 === 國立臺北科技大學 === 互動設計系 === 107 === With the technology and application of virtual reality are increasingly rising, bringing new experiences to various industries, the demand for this technology is gradually increasing. Coupled with the development trend of 360-degree panoramic camera, it can pres...

Full description

Bibliographic Details
Main Authors: HONG, YA-FANG, 洪蕥芳
Other Authors: KO, JU-CHUN
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/8h64c8
Description
Summary:碩士 === 國立臺北科技大學 === 互動設計系 === 107 === With the technology and application of virtual reality are increasingly rising, bringing new experiences to various industries, the demand for this technology is gradually increasing. Coupled with the development trend of 360-degree panoramic camera, it can present the true world image in virtual reality, and bringing users an interactive process with first-person perspective. People's imagination of parallel virtual world has completely changed the traditional perception of interaction. At present, due to technical factors, the virtual reality devices on the market are mainly based on visual experience, and then assist some auditory experiences. However, to fully immerse in a virtual space, the usage of the third sense of humans is important. If we have tactile feedback during the operation, can the user achieve a more complete immersive experience in the virtual space and whether their cognitive ability to virtual objects will different? This research is to establish and connect the tactile interactive experience in the virtual and real space, developing a system which consists of a wind direction meter placed in a real scene, a panoramic camera, a virtual reality head-mounted display with a fan module. The system breaks the barriers of geographical space and time constraints in the virtual environment, reproduces the image and physical phenomena of real world, allowing users to enjoy the visual and tactile experience. The results of the creation will be collected through the experience flow of the subject's virtual reality experience by user interviews and observations, then analyze the feedback of the subject. In addition to exploring the interactive experience of users and virtual reality devices, this study proposes an extended application of the tactile experience in order to provide a reference for developers and interactive designers.