Innovative Elements and Case Study of Blockchain Application in Game Industry
碩士 === 亞洲大學 === 經營管理學系碩士在職專班 === 107 === Klaus Schwab, founder of the World Economic Forum (WEF), once said that the blockchain is the fourth industrial revolution since the invention of steam, electricity and computers. The game industry has boomed in the blockchain, and according to Dutch market r...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2019
|
Online Access: | http://ndltd.ncl.edu.tw/handle/xqnda9 |
id |
ndltd-TW-107THMU1457054 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-107THMU14570542019-11-24T05:30:55Z http://ndltd.ncl.edu.tw/handle/xqnda9 Innovative Elements and Case Study of Blockchain Application in Game Industry 區塊鏈應用在遊戲產業的創新要素與個案分析 Chang, Shih-Huang 張世煌 碩士 亞洲大學 經營管理學系碩士在職專班 107 Klaus Schwab, founder of the World Economic Forum (WEF), once said that the blockchain is the fourth industrial revolution since the invention of steam, electricity and computers. The game industry has boomed in the blockchain, and according to Dutch market research firm Newzoo, the gaming industry is expected to grow to $128 billion by 2020. It can be seen that the market value of the game market continues to grow and there are amazing trading volumes. Through the blockchain, its impossible to modify, anonymity, openness and decentralization characteristics can solve the pain points of the game industry which is too centralized and digital assets are difficult to manage. This thesis will use the game cases - CryptoKitties, FOMO 3D, and Gods Unchained as the research target. Besides, we will explore these three famous blockchain game by using Case Analysis Method to find whether the elements of innovation are in line with the blockchain core or not and summarize the innovation factors of blockchain games. And whether this disruptive innovation using in the game industry can bring new value to the stakeholders. It is worthy of being a reference for the development of relevant industry in the future. Hsu, Chang-Hsien 許昌賢 2019 學位論文 ; thesis 62 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 亞洲大學 === 經營管理學系碩士在職專班 === 107 === Klaus Schwab, founder of the World Economic Forum (WEF), once said that the blockchain is the fourth industrial revolution since the invention of steam, electricity and computers. The game industry has boomed in the blockchain, and according to Dutch market research firm Newzoo, the gaming industry is expected to grow to $128 billion by 2020. It can be seen that the market value of the game market continues to grow and there are amazing trading volumes. Through the blockchain, its impossible to modify, anonymity, openness and decentralization characteristics can solve the pain points of the game industry which is too centralized and digital assets are difficult to manage.
This thesis will use the game cases - CryptoKitties, FOMO 3D, and Gods Unchained as the research target. Besides, we will explore these three famous blockchain game by using Case Analysis Method to find whether the elements of innovation are in line with the blockchain core or not and summarize the innovation factors of blockchain games. And whether this disruptive innovation using in the game industry can bring new value to the stakeholders. It is worthy of being a reference for the development of relevant industry in the future.
|
author2 |
Hsu, Chang-Hsien |
author_facet |
Hsu, Chang-Hsien Chang, Shih-Huang 張世煌 |
author |
Chang, Shih-Huang 張世煌 |
spellingShingle |
Chang, Shih-Huang 張世煌 Innovative Elements and Case Study of Blockchain Application in Game Industry |
author_sort |
Chang, Shih-Huang |
title |
Innovative Elements and Case Study of Blockchain Application in Game Industry |
title_short |
Innovative Elements and Case Study of Blockchain Application in Game Industry |
title_full |
Innovative Elements and Case Study of Blockchain Application in Game Industry |
title_fullStr |
Innovative Elements and Case Study of Blockchain Application in Game Industry |
title_full_unstemmed |
Innovative Elements and Case Study of Blockchain Application in Game Industry |
title_sort |
innovative elements and case study of blockchain application in game industry |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/xqnda9 |
work_keys_str_mv |
AT changshihhuang innovativeelementsandcasestudyofblockchainapplicationingameindustry AT zhāngshìhuáng innovativeelementsandcasestudyofblockchainapplicationingameindustry AT changshihhuang qūkuàiliànyīngyòngzàiyóuxìchǎnyèdechuàngxīnyàosùyǔgèànfēnxī AT zhāngshìhuáng qūkuàiliànyīngyòngzàiyóuxìchǎnyèdechuàngxīnyàosùyǔgèànfēnxī |
_version_ |
1719296161672593408 |