Summary: | 碩士 === 亞洲大學 === 行動商務與多媒體應用學系 === 107 === With the advancement of the technologies, the need of people's adaptive recipe is increasing rapidly. However, the past recipe books and the online recipes that have emerged in recent years have not been able to meet the requirement. For example, the needs of many elderly people are not easy to satisfy. In recent years, the top ten causes of death have changed from acute infectious diseases to chronic diseases. These diseases, such as cancer, cerebrovascular disease, heart disease, and diabetes, are closely related to nutritional status.
This study intends to use game-based learning to motivate and help learners to solve the above problems. Through a systematic design thinking, we design a situational interactive food card game. The situational learning which presented a real life recipe design can help the public know clearly how to eat.
This study pays attention to the differences in roles, fulfills the requirements of the preparation process of the board game assistant system, and follows the four steps to design the game. Our goal is to help the learners not only to improve the fun of the game, but also to learn the daily needs of nutrients, economy and recipes. Besides, playing the games can help people to buy more nutritious foods at a limited cost, and help them to make a variety of dishes using the ingredients already available. After designing the card, experimental results have shown some preliminary benefits for the players. In the future, we will continue to improve the design of cards through more research and follow-up data analysis techniques.
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