Summary: | 碩士 === 大仁科技大學 === 文化創意產業研究所 === 107 === The purpose of this research is to investigate innovative instruction model combining with environmental education and off-site learning by the method of questionnaire, which educates students how not merely to employ technology safely and correctly, but to analyze, interpret, collect, integrate and apply information as well, in order to enhance learning efficiency and living quality. Furthermore, outdoor mobile learning that integrated with digital technology application provides edutainment involving teachers, students and parents. Meanwhile, it enables the students to know more about the humanities, history and landscapes of their own hometown.
The course provided in this study focuses on the landscape ecology of Wan-Nian brook, including education training and cultural guide in community. The application, Wan-Nian brook searching game of pokemon, is able to assist students to explore local community more and analyze knowledge, and to foster their technology literacy and the ability of employing and developing applications. This study concentrates on the relationships among user experience of innovative community-tour application, innovation, perceived usefulness, perceived ease of use, usage intention and the increase of the willingness of learning.
The subjects of the questionnaire survey were the students and teachers of 4th, 5th and 6th garde in Ming-Ho elementary school in Ping-Tong County. 120 samples were collected and 96 of them were effective samples, which excludes the invalid ones. After being processed by descriptive statistics analysis and reliability analysis, the affective factors of usage intention of innovative community-tour application are displayed, and conclusion and suggestions are provided in the final section.
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