Consumption Trend for Otome Games by Taiwan 20 to 30 Years Old Female Players
碩士 === 世新大學 === 數位多媒體設計學系 === 107 === With the advance of science and technology.Smartphone has become an indispensable part of life.This chapter is probe to otome games.This type of game character is very handsome and Romance in love story,but Playability is so low.Rich and interesting plot cont...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2019
|
Online Access: | http://ndltd.ncl.edu.tw/handle/34bzgk |
id |
ndltd-TW-107SHU00641009 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-107SHU006410092019-11-21T05:34:21Z http://ndltd.ncl.edu.tw/handle/34bzgk Consumption Trend for Otome Games by Taiwan 20 to 30 Years Old Female Players 台灣地區女性向遊戲消費趨勢-以20歲至30歲女性為例 LIOU, MAN-RU 劉嫚儒 碩士 世新大學 數位多媒體設計學系 107 With the advance of science and technology.Smartphone has become an indispensable part of life.This chapter is probe to otome games.This type of game character is very handsome and Romance in love story,but Playability is so low.Rich and interesting plot content as a buying point, there is not much innovation in the design of the game function. If there is no consumer to continue to pay, it is often a trend that gradually declines after the trend.This study explores the consumption behavior of female mobile game players aged 20 to 30 Years in Taiwan. CHENG, WU-YAO 鄭武堯 2019 學位論文 ; thesis 87 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 世新大學 === 數位多媒體設計學系 === 107 === With the advance of science and technology.Smartphone has become an indispensable part of life.This chapter is probe to otome games.This type of game character is very handsome and Romance in love story,but Playability is so low.Rich and interesting plot content as a buying point, there is not much innovation in the design of the game function. If there is no consumer to continue to pay, it is often a trend that gradually declines after the trend.This study explores the consumption behavior of female mobile game players aged 20 to 30 Years in Taiwan.
|
author2 |
CHENG, WU-YAO |
author_facet |
CHENG, WU-YAO LIOU, MAN-RU 劉嫚儒 |
author |
LIOU, MAN-RU 劉嫚儒 |
spellingShingle |
LIOU, MAN-RU 劉嫚儒 Consumption Trend for Otome Games by Taiwan 20 to 30 Years Old Female Players |
author_sort |
LIOU, MAN-RU |
title |
Consumption Trend for Otome Games by Taiwan 20 to 30 Years Old Female Players |
title_short |
Consumption Trend for Otome Games by Taiwan 20 to 30 Years Old Female Players |
title_full |
Consumption Trend for Otome Games by Taiwan 20 to 30 Years Old Female Players |
title_fullStr |
Consumption Trend for Otome Games by Taiwan 20 to 30 Years Old Female Players |
title_full_unstemmed |
Consumption Trend for Otome Games by Taiwan 20 to 30 Years Old Female Players |
title_sort |
consumption trend for otome games by taiwan 20 to 30 years old female players |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/34bzgk |
work_keys_str_mv |
AT lioumanru consumptiontrendforotomegamesbytaiwan20to30yearsoldfemaleplayers AT liúmānrú consumptiontrendforotomegamesbytaiwan20to30yearsoldfemaleplayers AT lioumanru táiwāndeqūnǚxìngxiàngyóuxìxiāofèiqūshìyǐ20suìzhì30suìnǚxìngwèilì AT liúmānrú táiwāndeqūnǚxìngxiàngyóuxìxiāofèiqūshìyǐ20suìzhì30suìnǚxìngwèilì |
_version_ |
1719294265002033152 |