Study On Students With Autism And Attention Deficit Hyperactivity Disorder By Using Augmented Reality Combined With Jigsaw Puzzle: Taking Osmo-Tangram As An Example

碩士 === 世新大學 === 數位多媒體設計學系 === 107 === The purpose of this study was to explore the study of augmented Reality (Augmented Reality,ar) combined with jigsaw puzzle, with one autistic student and two students with ADHD in the Republic of China Autism Foundation, a consortium.In this study, the withdraw...

Full description

Bibliographic Details
Main Authors: WANG, PEI-HUA, 王姵驊
Other Authors: CHANG, CHWEN- LIANG
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/n7q4wc
id ndltd-TW-107SHU00641002
record_format oai_dc
spelling ndltd-TW-107SHU006410022019-11-20T05:32:38Z http://ndltd.ncl.edu.tw/handle/n7q4wc Study On Students With Autism And Attention Deficit Hyperactivity Disorder By Using Augmented Reality Combined With Jigsaw Puzzle: Taking Osmo-Tangram As An Example 應用擴增實境結合七巧板探討自閉症與注意力不足過動症學生之研究-以Osmo-Tangram為例 WANG, PEI-HUA 王姵驊 碩士 世新大學 數位多媒體設計學系 107 The purpose of this study was to explore the study of augmented Reality (Augmented Reality,ar) combined with jigsaw puzzle, with one autistic student and two students with ADHD in the Republic of China Autism Foundation, a consortium.In this study, the withdrawal design (A-B-M) of a single test method was used to analyze learning effectiveness and maintain effectiveness and attention, and the self-variant was the Osmo-tangram course, and the learning effect and maintenance effectiveness and attention of the shape combination cognition were determined by the change. There are two purposes of this study:(1)To explore the learning effect and maintenance effect of Osmo-tangram on the shape combination cognition of children with small autism and attention deficit hyperactivity disorder in ascending countries;(2)To explore the effect of Osmo-tangram on the attention of children with small autism in ascending countries and children with attention deficit hyperactivity disorder.After Osmo-tangram, the researchers analyzed the data collected with visual analysis and C statistics, and the results summarized the following conclusions: (1)After the intervention of Osmo-tangram course, the combination cognitive ability and learning effect of the subjects were improved, and the effect was still maintained after the completion of the Osmo-tangram course. (2)Through the intervention of Osmo-tangram course teaching, through the teaching method and the animation and special effects appearing in the process, it does enhance the focus of the subjects, and can still maintain the focus at the end of the course. CHANG, CHWEN- LIANG 張純良 2019 學位論文 ; thesis 139 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 世新大學 === 數位多媒體設計學系 === 107 === The purpose of this study was to explore the study of augmented Reality (Augmented Reality,ar) combined with jigsaw puzzle, with one autistic student and two students with ADHD in the Republic of China Autism Foundation, a consortium.In this study, the withdrawal design (A-B-M) of a single test method was used to analyze learning effectiveness and maintain effectiveness and attention, and the self-variant was the Osmo-tangram course, and the learning effect and maintenance effectiveness and attention of the shape combination cognition were determined by the change. There are two purposes of this study:(1)To explore the learning effect and maintenance effect of Osmo-tangram on the shape combination cognition of children with small autism and attention deficit hyperactivity disorder in ascending countries;(2)To explore the effect of Osmo-tangram on the attention of children with small autism in ascending countries and children with attention deficit hyperactivity disorder.After Osmo-tangram, the researchers analyzed the data collected with visual analysis and C statistics, and the results summarized the following conclusions: (1)After the intervention of Osmo-tangram course, the combination cognitive ability and learning effect of the subjects were improved, and the effect was still maintained after the completion of the Osmo-tangram course. (2)Through the intervention of Osmo-tangram course teaching, through the teaching method and the animation and special effects appearing in the process, it does enhance the focus of the subjects, and can still maintain the focus at the end of the course.
author2 CHANG, CHWEN- LIANG
author_facet CHANG, CHWEN- LIANG
WANG, PEI-HUA
王姵驊
author WANG, PEI-HUA
王姵驊
spellingShingle WANG, PEI-HUA
王姵驊
Study On Students With Autism And Attention Deficit Hyperactivity Disorder By Using Augmented Reality Combined With Jigsaw Puzzle: Taking Osmo-Tangram As An Example
author_sort WANG, PEI-HUA
title Study On Students With Autism And Attention Deficit Hyperactivity Disorder By Using Augmented Reality Combined With Jigsaw Puzzle: Taking Osmo-Tangram As An Example
title_short Study On Students With Autism And Attention Deficit Hyperactivity Disorder By Using Augmented Reality Combined With Jigsaw Puzzle: Taking Osmo-Tangram As An Example
title_full Study On Students With Autism And Attention Deficit Hyperactivity Disorder By Using Augmented Reality Combined With Jigsaw Puzzle: Taking Osmo-Tangram As An Example
title_fullStr Study On Students With Autism And Attention Deficit Hyperactivity Disorder By Using Augmented Reality Combined With Jigsaw Puzzle: Taking Osmo-Tangram As An Example
title_full_unstemmed Study On Students With Autism And Attention Deficit Hyperactivity Disorder By Using Augmented Reality Combined With Jigsaw Puzzle: Taking Osmo-Tangram As An Example
title_sort study on students with autism and attention deficit hyperactivity disorder by using augmented reality combined with jigsaw puzzle: taking osmo-tangram as an example
publishDate 2019
url http://ndltd.ncl.edu.tw/handle/n7q4wc
work_keys_str_mv AT wangpeihua studyonstudentswithautismandattentiondeficithyperactivitydisorderbyusingaugmentedrealitycombinedwithjigsawpuzzletakingosmotangramasanexample
AT wángpèihuá studyonstudentswithautismandattentiondeficithyperactivitydisorderbyusingaugmentedrealitycombinedwithjigsawpuzzletakingosmotangramasanexample
AT wangpeihua yīngyòngkuòzēngshíjìngjiéhéqīqiǎobǎntàntǎozìbìzhèngyǔzhùyìlìbùzúguòdòngzhèngxuéshēngzhīyánjiūyǐosmotangramwèilì
AT wángpèihuá yīngyòngkuòzēngshíjìngjiéhéqīqiǎobǎntàntǎozìbìzhèngyǔzhùyìlìbùzúguòdòngzhèngxuéshēngzhīyánjiūyǐosmotangramwèilì
_version_ 1719293396172931072