Exploring the Represenation and Manipulation of Architectural Design Conceptual Models Using Tengible Interaction Technology
碩士 === 國立高雄大學 === 創意設計與建築學系碩士班 === 107 === In the conception phase of architectural design, most designers employ non-digital methods to produce building models which is known as solid model. With the rapid development of digital technology, many designers have switched to digital software to produc...
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ndltd-TW-107NUK003470162019-10-20T07:02:42Z http://ndltd.ncl.edu.tw/handle/957ejg Exploring the Represenation and Manipulation of Architectural Design Conceptual Models Using Tengible Interaction Technology 運用實體互動技術擴增建築設計概念模型的展現性與操作性 YU,CAI-ZHENG 余采錚 碩士 國立高雄大學 創意設計與建築學系碩士班 107 In the conception phase of architectural design, most designers employ non-digital methods to produce building models which is known as solid model. With the rapid development of digital technology, many designers have switched to digital software to produce building models which is known as digital model. Solid model and digital model serve as building models, but their materials are entirely different. Solid model and digital model are not connected to each other through architectural information, and are unable to be interlocked with each other, either. As we observed undergraduate students’ architectural design process, we spotted some problems related to design process and these problems have bothered many students, for example the incoherent conception of architectural design, the time-consuming discussion of architectural design between designers and discussers, and the repeated utilization of architectural design concepts. From the discussion of architectural design, we found solid model has a serious problem, i.e. shortage of environmental information. When designers and discussers talk about architectural design concepts, designer explains the building environment using either oral statement or pictures. However, the final outcome of design process relies on many important factors such as the building’s position, solar radiation, and the relationship between construction site and buildings. If designer and discussers solely rely on oral statement, the oral statement is likely to create different perception between designer and discussers. The different perception often results in the incoherent discussion of design. This study proposed an innovative thinking about design process. The author reviewed literatures while analyzing various types of architectural design displayed in exhibitions. Meanwhile, the author discussed the presentation methods which looked more like digital methods. With the help of digital software, the author attempted to achieve the likelihood of timely simulation of digital model’s variation which has been mentioned in many discussions, aiming to minimize the repeated discussions among the group members so as to enhance the consistency of communications. In this study, the “physical user interaction interface system” was developed in two stages, namely, implementation of physical digital tabletop environment, and construction of digital user interface environment. With the tabletop technology owned by the laboratory, the author set up a physical platform environment. To construct the main operation interface, Unity and Arduino were employed as the interactive environment development technology to develop simulation functions and to design user interface. Then, Visual studio was employed to interlock the physical environment with the digital environment. Lastly, users’ utilization was assessed so as to validate if the platform was sufficient to “change the thinking about design process”, “interlock physical model with digital model”, and “expand physical model’s data volume” as required by this study. MA,YU-PIN 馬瑜嬪 2019 學位論文 ; thesis 88 zh-TW |
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碩士 === 國立高雄大學 === 創意設計與建築學系碩士班 === 107 === In the conception phase of architectural design, most designers employ non-digital methods to produce building models which is known as solid model. With the rapid development of digital technology, many designers have switched to digital software to produce building models which is known as digital model. Solid model and digital model serve as building models, but their materials are entirely different. Solid model and digital model are not connected to each other through architectural information, and are unable to be interlocked with each other, either. As we observed undergraduate students’ architectural design process, we spotted some problems related to design process and these problems have bothered many students, for example the incoherent conception of architectural design, the time-consuming discussion of architectural design between designers and discussers, and the repeated utilization of architectural design concepts.
From the discussion of architectural design, we found solid model has a serious problem, i.e. shortage of environmental information. When designers and discussers talk about architectural design concepts, designer explains the building environment using either oral statement or pictures. However, the final outcome of design process relies on many important factors such as the building’s position, solar radiation, and the relationship between construction site and buildings. If designer and discussers solely rely on oral statement, the oral statement is likely to create different perception between designer and discussers. The different perception often results in the incoherent discussion of design.
This study proposed an innovative thinking about design process. The author reviewed literatures while analyzing various types of architectural design displayed in exhibitions. Meanwhile, the author discussed the presentation methods which looked more like digital methods. With the help of digital software, the author attempted to achieve the likelihood of timely simulation of digital model’s variation which has been mentioned in many discussions, aiming to minimize the repeated discussions among the group members so as to enhance the consistency of communications. In this study, the “physical user interaction interface system” was developed in two stages, namely, implementation of physical digital tabletop environment, and construction of digital user interface environment. With the tabletop technology owned by the laboratory, the author set up a physical platform environment. To construct the main operation interface, Unity and Arduino were employed as the interactive environment development technology to develop simulation functions and to design user interface. Then, Visual studio was employed to interlock the physical environment with the digital environment. Lastly, users’ utilization was assessed so as to validate if the platform was sufficient to “change the thinking about design process”, “interlock physical model with digital model”, and “expand physical model’s data volume” as required by this study.
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MA,YU-PIN |
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MA,YU-PIN YU,CAI-ZHENG 余采錚 |
author |
YU,CAI-ZHENG 余采錚 |
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YU,CAI-ZHENG 余采錚 Exploring the Represenation and Manipulation of Architectural Design Conceptual Models Using Tengible Interaction Technology |
author_sort |
YU,CAI-ZHENG |
title |
Exploring the Represenation and Manipulation of Architectural Design Conceptual Models Using Tengible Interaction Technology |
title_short |
Exploring the Represenation and Manipulation of Architectural Design Conceptual Models Using Tengible Interaction Technology |
title_full |
Exploring the Represenation and Manipulation of Architectural Design Conceptual Models Using Tengible Interaction Technology |
title_fullStr |
Exploring the Represenation and Manipulation of Architectural Design Conceptual Models Using Tengible Interaction Technology |
title_full_unstemmed |
Exploring the Represenation and Manipulation of Architectural Design Conceptual Models Using Tengible Interaction Technology |
title_sort |
exploring the represenation and manipulation of architectural design conceptual models using tengible interaction technology |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/957ejg |
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