Summary: | 碩士 === 國立臺灣科技大學 === 資訊工程系 === 107 === In modern 3D games, there is a kind of 3D models that play a very important role, that is, weapon models. In this paper, we pick 16 typical Chinese cold weapons as target objects, and propose a Chinese cold weapon procedural modeling system. Our method is divided into two parts: the first part is the production rules of Parametric L-system; the second part is the extension of the first part, we design a mapping function between gameplay events and modeling parameters, to achieve dynamic modeling capabilities.
First, through observation, we design the L-system production rules for different types of weapons. Then, we design a set of modeling parameters to make sure the generation process is controllable. Compared with the current modeling methods, our system has a higher degree of diversity, whether it is a real weapon in reality or innovative fantasy weapons. In addition, saving the models in parametric form also has the effect of file size reduction, which is good for transmission, storage, and other applications.
Furthermore, we think about the possibility of applying it to real application. We propose an innovative concept of manipulating modeling parameters with gameplay statistics. Whenever the player makes any decision in the game or any game state varies, a Mapping Function will map those changes into the modification of modeling parameters, result in the deformation of the weapon model. We test this concept through a User Study in the form of questionnaires. The result is positive in three dimensions of game experience: Interest, Uniqueness, and Discernability.
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