A study of developing and designing the board game for senior citizens with the concept of assistive products
碩士 === 國立臺中科技大學 === 商業設計系碩士班 === 107 === In 2018, Taiwan officially entered the stage of an aged society. Thus, identifying methods to slow down aging in senior citizens and improving their cognitive and physical functions are of the utmost importance. Previous studies have shown that board games ca...
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ndltd-TW-107NTTI53170192019-09-24T03:34:25Z http://ndltd.ncl.edu.tw/handle/u92daw A study of developing and designing the board game for senior citizens with the concept of assistive products 以輔具概念開發銀髮族桌遊設計之研究 Yun-Rong 蘇芸蓉 碩士 國立臺中科技大學 商業設計系碩士班 107 In 2018, Taiwan officially entered the stage of an aged society. Thus, identifying methods to slow down aging in senior citizens and improving their cognitive and physical functions are of the utmost importance. Previous studies have shown that board games can help eliminate negative emotions, enhance cognition-related skills such as communication skills, enable players to learn, and facilitate social interaction. However, only a few board games for senior citizens are commercially available in Taiwan. This study adopted the assistive device concept to form principles for designing senior citizens’ board games. Methods such as field observation, interview, and questionnaire survey were employed to analyze board games that were currently sold in Taiwan and abroad and derive design principles for developing board games for Taiwanese senior citizens. A test board game was invented, from which lessons were learned and design and application-related suggestions were made. The study results are as follows: (a) three board game themes and 14 board game mechanisms suitable for Taiwanese senior citizens were identified; (b) commercially available children’s board games that were suitable for senior citizens were determined, and a recommendation was made to include the label “suitable for senior citizens” and a Judgment, Orientation, Memory, Abstract Thinking, and Calculation cognitive analysis table on the game packages; and (c) a board game prototype called “Enjoy the Festivals” that featured a game theme and graphic design appealing to senior citizens was designed. Test results showed that the game mechanics and cognitive training concepts offered by “Enjoy the Festivals” met those demanded of leisure and skill training-oriented assistive devices. The results of this study can serve as references to board game-related designers, therapists, social workers, and service personnel to provide preventive care to senior citizens. Chun-Chun Hou 侯純純 2019 學位論文 ; thesis 143 zh-TW |
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碩士 === 國立臺中科技大學 === 商業設計系碩士班 === 107 === In 2018, Taiwan officially entered the stage of an aged society. Thus, identifying methods to slow down aging in senior citizens and improving their cognitive and physical functions are of the utmost importance. Previous studies have shown that board games can help eliminate negative emotions, enhance cognition-related skills such as communication skills, enable players to learn, and facilitate social interaction. However, only a few board games for senior citizens are commercially available in Taiwan.
This study adopted the assistive device concept to form principles for designing senior citizens’ board games. Methods such as field observation, interview, and questionnaire survey were employed to analyze board games that were currently sold in Taiwan and abroad and derive design principles for developing board games for Taiwanese senior citizens. A test board game was invented, from which lessons were learned and design and application-related suggestions were made. The study results are as follows: (a) three board game themes and 14 board game mechanisms suitable for Taiwanese senior citizens were identified; (b) commercially available children’s board games that were suitable for senior citizens were determined, and a recommendation was made to include the label “suitable for senior citizens” and a Judgment, Orientation, Memory, Abstract Thinking, and Calculation cognitive analysis table on the game packages; and (c) a board game prototype called “Enjoy the Festivals” that featured a game theme and graphic design appealing to senior citizens was designed. Test results showed that the game mechanics and cognitive training concepts offered by “Enjoy the Festivals” met those demanded of leisure and skill training-oriented assistive devices.
The results of this study can serve as references to board game-related designers, therapists, social workers, and service personnel to provide preventive care to senior citizens.
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author2 |
Chun-Chun Hou |
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Chun-Chun Hou Yun-Rong 蘇芸蓉 |
author |
Yun-Rong 蘇芸蓉 |
spellingShingle |
Yun-Rong 蘇芸蓉 A study of developing and designing the board game for senior citizens with the concept of assistive products |
author_sort |
Yun-Rong |
title |
A study of developing and designing the board game for senior citizens with the concept of assistive products |
title_short |
A study of developing and designing the board game for senior citizens with the concept of assistive products |
title_full |
A study of developing and designing the board game for senior citizens with the concept of assistive products |
title_fullStr |
A study of developing and designing the board game for senior citizens with the concept of assistive products |
title_full_unstemmed |
A study of developing and designing the board game for senior citizens with the concept of assistive products |
title_sort |
study of developing and designing the board game for senior citizens with the concept of assistive products |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/u92daw |
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