Research on Tabletops game Innovative Design-A Case Study of Integrating Food Agricultural Education and 24 Solar Terms.
碩士 === 國立臺中教育大學 === 數位內容科技學系碩士班 === 107 === In recent years, tabletops games have become popular all over the world, unlike the types and effects of digital electronic entertainment. It shows the unique and interesting taste of the world, from the psychological counseling to the teaching aids.Applic...
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ndltd-TW-107NTCT06200012019-07-23T03:37:29Z http://ndltd.ncl.edu.tw/handle/226fm3 Research on Tabletops game Innovative Design-A Case Study of Integrating Food Agricultural Education and 24 Solar Terms. 桌上遊戲創新設計之研究— 以食農教育二十四節氣為例 CHANG, YI-CHUNG 張禕中 碩士 國立臺中教育大學 數位內容科技學系碩士班 107 In recent years, tabletops games have become popular all over the world, unlike the types and effects of digital electronic entertainment. It shows the unique and interesting taste of the world, from the psychological counseling to the teaching aids.Applications such as game-based learning and innovative teaching aids are also worthy of attention or input. Despite this, the core elements of game design benchmarks and board game design, in addition to watching the online forums enthusiastically launched,this study also organizes relevant applicable charts for key topics to make the team possible. Interested in board game design, or follow-up or reference. This study used a Multidimensional scaling analysis, supplemented by the ARCS motivational teaching model and expert interview methods. The study found that the innovative teaching aids combined with teaching aids and food agriculture education tabletops games know that there are nine ideal attributes. Indicators: fun, interactive, young and old, theme, happy, life, seasonal, local, easy to understand, also master the experience of board game R&D team or individual designer, try to collect discovery, summarize and organize the design of tabletops games Ideas, gradually develop the development concept and knowledge of tabletops games. The game mechanics commonly used in home games and strategy games should have the following six mechanisms: Action Point Allowance System, Worker Placement, Card Drafting, Hand Management, Set Collection and Dice Rolling; common game operators have the following eight carriers: the central owner , player, player help card (or bezel), card, instruction (including pieces, tokens) and dice. The conclusions are as follows: 1. The design and development methods of tabletops games and the construction of the subject background knowledge system. 2. Business development guides and checklists for table games. The research results are expected to provide reference for the board game industry, creative design or related research. Ko, KAI-JEN 柯凱仁 2019 學位論文 ; thesis 160 zh-TW |
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碩士 === 國立臺中教育大學 === 數位內容科技學系碩士班 === 107 === In recent years, tabletops games have become popular all over the world, unlike the types and effects of digital electronic entertainment. It shows the unique and interesting taste of the world, from the psychological counseling to the teaching aids.Applications such as game-based learning and innovative teaching aids are also worthy of attention or input. Despite this, the core elements of game design benchmarks and board game design, in addition to watching the online forums enthusiastically launched,this study also organizes relevant applicable charts for key topics to make the team possible. Interested in board game design, or follow-up or reference. This study used a Multidimensional scaling analysis, supplemented by the ARCS motivational teaching model and expert interview methods. The study found that the innovative teaching aids combined with teaching aids and food agriculture education tabletops games know that there are nine ideal attributes. Indicators: fun, interactive, young and old, theme, happy, life, seasonal, local, easy to understand, also master the experience of board game R&D team or individual designer, try to collect discovery, summarize and organize the design of tabletops games Ideas, gradually develop the development concept and knowledge of tabletops games. The game mechanics commonly used in home games and strategy games should have the following six mechanisms: Action Point Allowance System, Worker Placement, Card Drafting, Hand Management, Set Collection and Dice Rolling; common game operators have the following eight carriers: the central owner , player, player help card (or bezel), card, instruction (including pieces, tokens) and dice. The conclusions are as follows: 1. The design and development methods of tabletops games and the construction of the subject background knowledge system. 2. Business development guides and checklists for table games. The research results are expected to provide reference for the board game industry, creative design or related research.
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author2 |
Ko, KAI-JEN |
author_facet |
Ko, KAI-JEN CHANG, YI-CHUNG 張禕中 |
author |
CHANG, YI-CHUNG 張禕中 |
spellingShingle |
CHANG, YI-CHUNG 張禕中 Research on Tabletops game Innovative Design-A Case Study of Integrating Food Agricultural Education and 24 Solar Terms. |
author_sort |
CHANG, YI-CHUNG |
title |
Research on Tabletops game Innovative Design-A Case Study of Integrating Food Agricultural Education and 24 Solar Terms. |
title_short |
Research on Tabletops game Innovative Design-A Case Study of Integrating Food Agricultural Education and 24 Solar Terms. |
title_full |
Research on Tabletops game Innovative Design-A Case Study of Integrating Food Agricultural Education and 24 Solar Terms. |
title_fullStr |
Research on Tabletops game Innovative Design-A Case Study of Integrating Food Agricultural Education and 24 Solar Terms. |
title_full_unstemmed |
Research on Tabletops game Innovative Design-A Case Study of Integrating Food Agricultural Education and 24 Solar Terms. |
title_sort |
research on tabletops game innovative design-a case study of integrating food agricultural education and 24 solar terms. |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/226fm3 |
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