A Study on Relationship Between Student’s Problem-Solving Ability, Immersion, Learning Achievement, Eye-Movement and Game Behavior Through Game-Based Learning

碩士 === 國立彰化師範大學 === 生物學系 === 107 === This study aims to evaluate the effect of the educational game, Humunology, on student learning about human immunity, and to realize the relationship between student’s problem-solving ability, immersion, learning achievement, eye-movement and in-game behaviors th...

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Main Authors: Teng, Yuan-Yu, 鄧元予
Other Authors: Cheng, Meng-Tzu
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/gh8f43
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spelling ndltd-TW-107NCUE51120102019-11-06T03:33:28Z http://ndltd.ncl.edu.tw/handle/gh8f43 A Study on Relationship Between Student’s Problem-Solving Ability, Immersion, Learning Achievement, Eye-Movement and Game Behavior Through Game-Based Learning 探討遊戲式學習中學生之問題解決能力、沉浸經驗、學習成就、眼動行為與遊戲行為關係之研究 Teng, Yuan-Yu 鄧元予 碩士 國立彰化師範大學 生物學系 107 This study aims to evaluate the effect of the educational game, Humunology, on student learning about human immunity, and to realize the relationship between student’s problem-solving ability, immersion, learning achievement, eye-movement and in-game behaviors through using game-based learning. A total of 100 ungraduates and graduates participated in this study, and the research findings are summarized below. The findings show that Humunology can significantly improve students’ learning about the scientific concept of human immunity, and enable students to enter the first stage of immersion – engagement. Furthermore, during the process of the game, the number of the character that students has a significant relationship with the rate of success at level 4. Next, the results of Pearson’s correlation show that students’ problem-solving ability has a negative correlation with immersion. Students’ average gaze time in the game play has a positive correlation with immersion. The number of lysozyme students used can predict their learning outcomes. In addition, the results of cluster analysis indicate that students were separated into three groups: high problem-solving ability high finding truth/ engagement/ low prior knowledge, high problem-solving ability high finding answer/ engrossment/ high prior knowledge, and low problem-solving ability/ Total immersion/ low prior knowledge. Finally, the results of sequential analysis show that students with different problem-solving ability and prior knowledge have different game behavior patterns with different degree of immersion. Cheng, Meng-Tzu 鄭夢慈 2019 學位論文 ; thesis 93 zh-TW
collection NDLTD
language zh-TW
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description 碩士 === 國立彰化師範大學 === 生物學系 === 107 === This study aims to evaluate the effect of the educational game, Humunology, on student learning about human immunity, and to realize the relationship between student’s problem-solving ability, immersion, learning achievement, eye-movement and in-game behaviors through using game-based learning. A total of 100 ungraduates and graduates participated in this study, and the research findings are summarized below. The findings show that Humunology can significantly improve students’ learning about the scientific concept of human immunity, and enable students to enter the first stage of immersion – engagement. Furthermore, during the process of the game, the number of the character that students has a significant relationship with the rate of success at level 4. Next, the results of Pearson’s correlation show that students’ problem-solving ability has a negative correlation with immersion. Students’ average gaze time in the game play has a positive correlation with immersion. The number of lysozyme students used can predict their learning outcomes. In addition, the results of cluster analysis indicate that students were separated into three groups: high problem-solving ability high finding truth/ engagement/ low prior knowledge, high problem-solving ability high finding answer/ engrossment/ high prior knowledge, and low problem-solving ability/ Total immersion/ low prior knowledge. Finally, the results of sequential analysis show that students with different problem-solving ability and prior knowledge have different game behavior patterns with different degree of immersion.
author2 Cheng, Meng-Tzu
author_facet Cheng, Meng-Tzu
Teng, Yuan-Yu
鄧元予
author Teng, Yuan-Yu
鄧元予
spellingShingle Teng, Yuan-Yu
鄧元予
A Study on Relationship Between Student’s Problem-Solving Ability, Immersion, Learning Achievement, Eye-Movement and Game Behavior Through Game-Based Learning
author_sort Teng, Yuan-Yu
title A Study on Relationship Between Student’s Problem-Solving Ability, Immersion, Learning Achievement, Eye-Movement and Game Behavior Through Game-Based Learning
title_short A Study on Relationship Between Student’s Problem-Solving Ability, Immersion, Learning Achievement, Eye-Movement and Game Behavior Through Game-Based Learning
title_full A Study on Relationship Between Student’s Problem-Solving Ability, Immersion, Learning Achievement, Eye-Movement and Game Behavior Through Game-Based Learning
title_fullStr A Study on Relationship Between Student’s Problem-Solving Ability, Immersion, Learning Achievement, Eye-Movement and Game Behavior Through Game-Based Learning
title_full_unstemmed A Study on Relationship Between Student’s Problem-Solving Ability, Immersion, Learning Achievement, Eye-Movement and Game Behavior Through Game-Based Learning
title_sort study on relationship between student’s problem-solving ability, immersion, learning achievement, eye-movement and game behavior through game-based learning
publishDate 2019
url http://ndltd.ncl.edu.tw/handle/gh8f43
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