The Study on Chinese Teaching through Play—A Case Study of Integrating Creative Thinking Spiral into Educational Board Game

博士 === 國立中央大學 === 學習與教學研究所 === 107 === The study aims to explore the influence of integrating flash cards, educational board games, and the strategy of creative thinking spiral into basic Chinese teaching on students’ learning motivation, flow experience, and learning effectiveness. There are Study...

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Main Authors: Ju-May Wen, 溫如梅
Other Authors: 劉旨峯
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/ja8h87
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spelling ndltd-TW-107NCU054640022019-10-22T05:28:09Z http://ndltd.ncl.edu.tw/handle/ja8h87 The Study on Chinese Teaching through Play—A Case Study of Integrating Creative Thinking Spiral into Educational Board Game 遊戲化華語教學之研究—以創意思考螺旋融入教育桌遊為例 Ju-May Wen 溫如梅 博士 國立中央大學 學習與教學研究所 107 The study aims to explore the influence of integrating flash cards, educational board games, and the strategy of creative thinking spiral into basic Chinese teaching on students’ learning motivation, flow experience, and learning effectiveness. There are Study One and Study Two in this study with a total of 116 subjects from a basic Chinese class. The quantitative and qualitative data are collected and analyzed by t-test. Quantitative data include learning motivation scale, flow scale, pretest and posttest results, while the qualitative data include researcher’s observation records and interview records. There are two groups in Study One. One group receives flash card teaching, and the other, the original education board game teaching. The results show that the learning of the original educational board game group is more effective than that of the flash card one. Therefore, educational board games have a certain effect on basic Chinese learning. Inspired by the results of Study One, researcher tries to further explore the possibility of integrating the strategy of creative thinking spiral into educational board games to see if this is more helpful in learning. Researcher continues to do Study Two, in which there are also two groups. The control group uses the Chinese teaching educational board game adapted from original educational board game; the experimental group uses creative thinking spiral. The results show that: 1. The integration of teaching strategy into Chinese teaching helps to keep students’ learning motivation and flow experience high; 2. The learning effectiveness of the creative thinking spiral group is no better than that of Chinese teaching educational board game group; 3. The writing skill of the creative thinking spiral group is significantly better than that of the Chinese teaching educational board game group; 4. The oral skill of the creative thinking spiral group is significantly better than that of the Chinese teaching educational board game group. This study suggests that the experiment model could be applied to the advanced Chinese teaching in the future to study its effect on learners’ listening, speaking, reading, and writing skills. 劉旨峯 2019 學位論文 ; thesis 121 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 博士 === 國立中央大學 === 學習與教學研究所 === 107 === The study aims to explore the influence of integrating flash cards, educational board games, and the strategy of creative thinking spiral into basic Chinese teaching on students’ learning motivation, flow experience, and learning effectiveness. There are Study One and Study Two in this study with a total of 116 subjects from a basic Chinese class. The quantitative and qualitative data are collected and analyzed by t-test. Quantitative data include learning motivation scale, flow scale, pretest and posttest results, while the qualitative data include researcher’s observation records and interview records. There are two groups in Study One. One group receives flash card teaching, and the other, the original education board game teaching. The results show that the learning of the original educational board game group is more effective than that of the flash card one. Therefore, educational board games have a certain effect on basic Chinese learning. Inspired by the results of Study One, researcher tries to further explore the possibility of integrating the strategy of creative thinking spiral into educational board games to see if this is more helpful in learning. Researcher continues to do Study Two, in which there are also two groups. The control group uses the Chinese teaching educational board game adapted from original educational board game; the experimental group uses creative thinking spiral. The results show that: 1. The integration of teaching strategy into Chinese teaching helps to keep students’ learning motivation and flow experience high; 2. The learning effectiveness of the creative thinking spiral group is no better than that of Chinese teaching educational board game group; 3. The writing skill of the creative thinking spiral group is significantly better than that of the Chinese teaching educational board game group; 4. The oral skill of the creative thinking spiral group is significantly better than that of the Chinese teaching educational board game group. This study suggests that the experiment model could be applied to the advanced Chinese teaching in the future to study its effect on learners’ listening, speaking, reading, and writing skills.
author2 劉旨峯
author_facet 劉旨峯
Ju-May Wen
溫如梅
author Ju-May Wen
溫如梅
spellingShingle Ju-May Wen
溫如梅
The Study on Chinese Teaching through Play—A Case Study of Integrating Creative Thinking Spiral into Educational Board Game
author_sort Ju-May Wen
title The Study on Chinese Teaching through Play—A Case Study of Integrating Creative Thinking Spiral into Educational Board Game
title_short The Study on Chinese Teaching through Play—A Case Study of Integrating Creative Thinking Spiral into Educational Board Game
title_full The Study on Chinese Teaching through Play—A Case Study of Integrating Creative Thinking Spiral into Educational Board Game
title_fullStr The Study on Chinese Teaching through Play—A Case Study of Integrating Creative Thinking Spiral into Educational Board Game
title_full_unstemmed The Study on Chinese Teaching through Play—A Case Study of Integrating Creative Thinking Spiral into Educational Board Game
title_sort study on chinese teaching through play—a case study of integrating creative thinking spiral into educational board game
publishDate 2019
url http://ndltd.ncl.edu.tw/handle/ja8h87
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