Exploring the impact of table games on self-concepts for day ward psychiatric patients
碩士 === 美和科技大學 === 社會工作系碩士班 === 107 === Abstract This research aims to study the effects of table games on the self-concept of patients in psychiatric day-care unit. This study adopts the one-group pretest–posttest design, and participants of this study are 11 patients from the psychiatric day ward o...
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ndltd-TW-107MHIO52010062019-10-23T05:46:01Z http://ndltd.ncl.edu.tw/handle/zyy6f9 Exploring the impact of table games on self-concepts for day ward psychiatric patients 探索桌上遊戲對精神科日間病房病友自我概念影響之研究 Yi-ping Huang 黃怡萍 碩士 美和科技大學 社會工作系碩士班 107 Abstract This research aims to study the effects of table games on the self-concept of patients in psychiatric day-care unit. This study adopts the one-group pretest–posttest design, and participants of this study are 11 patients from the psychiatric day ward of a regional hospital in Southern Taiwan. Participants of this study form table games group once a week for 60 minutes each time (8 times in total). The research tool is the Tennessee Self Concept Scale (TSCS:II) for adults, which will be distributed for pre-test and post-test before and after the table games. Meanwhile, SPSS will be used to conduct reliability and validity analysis, descriptive statistics, t-test and correlation analysis based on the Tennessee Self Concept Scales recovered. The results of the study are summarized as follows: (1)Gender perspective: it seems that female patients are more enthusiastic about table games. (2)Age perspective : patients within the 21 to 30 age group are with the highest raise in the physiological self-concept scores. Patients over the age of 61 are with the highest raise in the psychological self-concept scores. Patients within the 51 to 60 age group are with the most reduced social self-concept scores. (3)marriage perspective: the unmarried patients are with the highest raise in the physiological self-concept scores; the divorced patients are with the highest raise in the psychological self-concept scores; the married patients are with the highest raise in the social self-concept scores. (4)education perspective: patients with high school education or college level technical training are with the highest raise in the physiological self-concept scores; patients with illiteracy or an elementary school education are with the highest raise in the psychological self-concept scores; patients with a college education are with the highest raise in the social self-concept scores. (5)religion perspective: Christian patients are with the highest raise in the physiological and social self-concept scores; Buddhist patients are with the highest raise in the psychological self-concept scores. (6)In terms of the physiological self-concept scores, psychological self-concept scores and social self-concept scores among the patients from the psychiatric day-care unit, table games can help improve their self-concepts. This study suggests the following three points:(1) It is recommended that the holistic activities can be designed;(2) It is recommended that the diversified and inspiring activities can be added;(3) It is recommended that the self-concepts of psychiatric patients be improved. Yi-shin Lin Chuan-fen Lin 林怡欣 林娟芬 2019 學位論文 ; thesis 223 zh-TW |
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碩士 === 美和科技大學 === 社會工作系碩士班 === 107 === Abstract
This research aims to study the effects of table games on the self-concept of patients in psychiatric day-care unit. This study adopts the one-group pretest–posttest design, and participants of this study are 11 patients from the psychiatric day ward of a regional hospital in Southern Taiwan. Participants of this study form table games group once a week for 60 minutes each time (8 times in total). The research tool is the Tennessee Self Concept Scale (TSCS:II) for adults, which will be distributed for pre-test and post-test before and after the table games. Meanwhile, SPSS will be used to conduct reliability and validity analysis, descriptive statistics, t-test and correlation analysis based on the Tennessee Self Concept Scales recovered.
The results of the study are summarized as follows:
(1)Gender perspective: it seems that female patients are more enthusiastic about table games.
(2)Age perspective : patients within the 21 to 30 age group are with the highest raise in the physiological self-concept scores. Patients over the age of 61 are with the highest raise in the psychological self-concept scores. Patients within the 51 to 60 age group are with the most reduced social self-concept scores.
(3)marriage perspective: the unmarried patients are with the highest raise in the physiological self-concept scores; the divorced patients are with the highest raise in the psychological self-concept scores; the married patients are with the highest raise in the social self-concept scores.
(4)education perspective: patients with high school education or college level technical training are with the highest raise in the physiological self-concept scores; patients with illiteracy or an elementary school education are with the highest raise in the psychological self-concept scores; patients with a college education are with the highest raise in the social self-concept scores.
(5)religion perspective: Christian patients are with the highest raise in the physiological and social self-concept scores; Buddhist patients are with the highest raise in the psychological self-concept scores.
(6)In terms of the physiological self-concept scores, psychological self-concept scores and social self-concept scores among the patients from the psychiatric day-care unit, table games can help improve their self-concepts.
This study suggests the following three points:(1) It is recommended that the holistic activities can be designed;(2) It is recommended that the diversified and inspiring activities can be added;(3) It is recommended that the self-concepts of psychiatric patients be improved.
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author2 |
Yi-shin Lin |
author_facet |
Yi-shin Lin Yi-ping Huang 黃怡萍 |
author |
Yi-ping Huang 黃怡萍 |
spellingShingle |
Yi-ping Huang 黃怡萍 Exploring the impact of table games on self-concepts for day ward psychiatric patients |
author_sort |
Yi-ping Huang |
title |
Exploring the impact of table games on self-concepts for day ward psychiatric patients |
title_short |
Exploring the impact of table games on self-concepts for day ward psychiatric patients |
title_full |
Exploring the impact of table games on self-concepts for day ward psychiatric patients |
title_fullStr |
Exploring the impact of table games on self-concepts for day ward psychiatric patients |
title_full_unstemmed |
Exploring the impact of table games on self-concepts for day ward psychiatric patients |
title_sort |
exploring the impact of table games on self-concepts for day ward psychiatric patients |
publishDate |
2019 |
url |
http://ndltd.ncl.edu.tw/handle/zyy6f9 |
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