The study of online game conflict behaviors—A sequential analysis

碩士 === 中原大學 === 教育研究所 === 107 === With the development and popularization of technology, human interaction has gradually changed from physical to virtual interaction. This purpose of the study is, through the online game "League of Legends," to understand the causes of network conflicts be...

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Main Authors: Wei Du, 杜為
Other Authors: Chih-Feng Chien
Format: Others
Language:zh-TW
Published: 2019
Online Access:http://ndltd.ncl.edu.tw/handle/k3w7r3
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spelling ndltd-TW-107CYCU53310302019-08-27T03:43:00Z http://ndltd.ncl.edu.tw/handle/k3w7r3 The study of online game conflict behaviors—A sequential analysis 線上遊戲衝突之行為序列分析 Wei Du 杜為 碩士 中原大學 教育研究所 107 With the development and popularization of technology, human interaction has gradually changed from physical to virtual interaction. This purpose of the study is, through the online game "League of Legends," to understand the causes of network conflicts between players. Currently very few studies analyze the online game conflict behaviors. The purpose of this research is to investigate online game conflict behaviors by applying Bakeman (1986) sequential analysis. The study found that in the conflict behavior of online players, the transition of conflict behavior between players is gradual. When a low degree of conflict occurs, bad communication approaches turned conflicts into high-level conflicts. After comparing online game conflicts with traditional interpersonal conflicts, there is no difference between the two. Because of the characteristics of the network, people are less restricted to social norms in the online world. The research shows the behavior that may not be presented in the interaction between people and people, which leads to more serious conflicts Chih-Feng Chien 簡志峰 2019 學位論文 ; thesis 50 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 中原大學 === 教育研究所 === 107 === With the development and popularization of technology, human interaction has gradually changed from physical to virtual interaction. This purpose of the study is, through the online game "League of Legends," to understand the causes of network conflicts between players. Currently very few studies analyze the online game conflict behaviors. The purpose of this research is to investigate online game conflict behaviors by applying Bakeman (1986) sequential analysis. The study found that in the conflict behavior of online players, the transition of conflict behavior between players is gradual. When a low degree of conflict occurs, bad communication approaches turned conflicts into high-level conflicts. After comparing online game conflicts with traditional interpersonal conflicts, there is no difference between the two. Because of the characteristics of the network, people are less restricted to social norms in the online world. The research shows the behavior that may not be presented in the interaction between people and people, which leads to more serious conflicts
author2 Chih-Feng Chien
author_facet Chih-Feng Chien
Wei Du
杜為
author Wei Du
杜為
spellingShingle Wei Du
杜為
The study of online game conflict behaviors—A sequential analysis
author_sort Wei Du
title The study of online game conflict behaviors—A sequential analysis
title_short The study of online game conflict behaviors—A sequential analysis
title_full The study of online game conflict behaviors—A sequential analysis
title_fullStr The study of online game conflict behaviors—A sequential analysis
title_full_unstemmed The study of online game conflict behaviors—A sequential analysis
title_sort study of online game conflict behaviors—a sequential analysis
publishDate 2019
url http://ndltd.ncl.edu.tw/handle/k3w7r3
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