Summary: | 碩士 === 中原大學 === 教育研究所 === 107 === With the development and popularization of technology, human interaction has gradually changed from physical to virtual interaction. This purpose of the study is, through the online game "League of Legends," to understand the causes of network conflicts between players. Currently very few studies analyze the online game conflict behaviors. The purpose of this research is to investigate online game conflict behaviors by applying Bakeman (1986) sequential analysis.
The study found that in the conflict behavior of online players, the transition of conflict behavior between players is gradual. When a low degree of conflict occurs, bad communication approaches turned conflicts into high-level conflicts. After comparing online game conflicts with traditional interpersonal conflicts, there is no difference between the two.
Because of the characteristics of the network, people are less restricted to social norms in the online world. The research shows the behavior that may not be presented in the interaction between people and people, which leads to more serious conflicts
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