Action Research Involved with the Teaching of Board Game Courses for Senior Citizens
碩士 === 國立中正大學 === 成人及繼續教育研究所 === 107 === This study aims to explore the action research involved with the teaching of board game courses. The study subjects are 19 learners aged 55 and over at a senior citizen learning center in Chiayi City. The study analyzes and discusses the findings obtained f...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2019
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Online Access: | http://ndltd.ncl.edu.tw/handle/79bru7 |
Summary: | 碩士 === 國立中正大學 === 成人及繼續教育研究所 === 107 === This study aims to explore the action research involved with the teaching of board game courses. The study subjects are 19 learners aged 55 and over at a senior citizen learning center in Chiayi City. The study analyzes and discusses the findings obtained from feedback forms, interviews, video recording and satisfaction questionnaire. Afterwards, revision and improvement to the course program are executed. A spiral context is then obtained which improves the course design for researchers and the problem-solving skills.
The objectives of this study are as follows:
1. Discuss the planning and implementation processes of board game teaching for senior citizens.
2. Difficulties with implementing the teaching courses for board game for senior citizens and countermeasures.
3. Discuss the effectiveness of implementing of teaching courses for board games to the seniors citizens.
4. Provide results and recommendations from the implementation of teaching courses for board games to senior citizens.
The conclusions of the study are as follows:
1. The planning and implementation processes of board game courses for senior citizens shall be.
2. Difficulties with board game courses for senior citizens and countermeasures.
3. The effectiveness of board game courses for senior citizens.
4. The reflection of implementing the teaching courses of board games. Board game courses allow learners to have flow experience.
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