Research on the Successful Factors of Using Board Game in Guided Teaching

碩士 === 育達科技大學 === 資訊管理所 === 106 === In recent years, the improvement of national quality, more and more citizen pays attention to leisure activities. In addition to busy work, people will take advantage of leisure activities to relax. Because the activities not only help people to relieve pressure,...

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Bibliographic Details
Main Authors: SU, SHU-CHEN, 蘇淑真
Other Authors: Wu, Chen-Feng
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/37xew7
Description
Summary:碩士 === 育達科技大學 === 資訊管理所 === 106 === In recent years, the improvement of national quality, more and more citizen pays attention to leisure activities. In addition to busy work, people will take advantage of leisure activities to relax. Because the activities not only help people to relieve pressure, but also reduce the problem of old age dementia. In the real life, the game is the best leisure activities. Various teaching methods are produced in response to the upcoming “-12- Year Basic Education” policy. Many teachers begin to think about what kind of teaching method is the best strategy. Based on taking learners as the center, they can learn the ability to solve problems and the knowledge using the games in this study. The method of literature induction was adopted to draft the factors of applying board game in guiding the teaching method, the Analytic Hierarchy was determined by the modified Delphin Method (MDM), and then the relative weights of the success factors were calculated by the Analytic Hierarchy Process in this study. The empirical results show that “teaching applications” are the most significant indicators for the three main criteria, followed by “learning effectiveness”, and the lowest weight is “teaching design”. In terms of thirteen sub criteria, “life language”, “time factor” and “key learning” are the most significant factors. This also reflects the “life language” is the primary consideration. According to the research results, this study can better grasp the thinking of the applying board games in guided teaching methods, provide successful application of teaching strategies, more precise teaching planning, design direction, and also serve as different multi-teaching in the future. Besides, it can also provide a reference to future researches which focus on teaching applications for the teachers.