A Study of Application of Contest Digital Educational Game in After-Class Teaching

碩士 === 吳鳳科技大學 === 應用數位媒體研究所 === 106 === This study uses a competitive digital education game, PaGamO, as a platform for after-school assisted learning to study its impact on student learning outcomes and flow experiences. The experiment subjects were seventh grade students selected from a middle sch...

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Bibliographic Details
Main Authors: Hsieh, Chia-Miao, 謝佳妙
Other Authors: Ho, Hann-Jang
Format: Others
Language:zh-TW
Published: 2018
Online Access:http://ndltd.ncl.edu.tw/handle/837adc

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